1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
|
#include <assert.h>
#include <stddef.h>
#include <stdlib.h>
#include <string.h>
#include <sys/param.h>
#include <unistd.h>
#include "rend.h"
#include "rend_internal.h"
#include "rend_vk.c"
#include "rend_vk_internal.h"
/* clean up functions */
static void rend__renderer_destroy_recursive(RendRenderer renderer);
static void rend__pipeline_destroy_recursive(RendPipeline pipeline);
static bool rend__renderer_init_recursive(RendRenderer renderer, RendBackendType backend, bool auto_pick);
static RendRenderer rend_renderers_head = NULL;
// TODO: automatically clear buffers and textures
// static RendBuffer rend_buffer_head = NULL;
// static RendTexture rend_texture_head = NULL;
bool rend_backend_vk14_initialized = false;
RendVTable rend_vtables[] = {
[REND_BACKEND_VULKAN_14] = {
.renderer_create = rend_vk14_renderer_create,
.renderer_destroy = rend_vk14_renderer_destroy,
.renderer_frame_begin = rend_vk14_renderer_frame_begin,
.renderer_frame_end = rend_vk14_renderer_frame_end,
.buffer_create_lifetime = rend_vk14_buffer_create_lifetime,
.buffer_destroy = rend_vk14_buffer_destroy,
.buffer_copy = rend_vk14_buffer_copy,
.texture_create = rend_vk14_texture_create,
.texture_destroy = rend_vk14_texture_destroy,
.texture_copy_buffer = rend_vk14_texture_copy_buffer,
.texture_blit = rend_vk14_texture_blit,
.pipeline_create = rend_vk14_pipeline_create,
.pipeline_bind = rend_vk14_pipeline_bind,
.pipeline_push_constants = rend_vk14_pipeline_push_constants,
.pipeline_bind_vertex_buffer = rend_vk14_pipeline_bind_vertex_buffer,
.pipeline_bind_index_buffer = rend_vk14_pipeline_bind_index_buffer,
.pipeline_dispatch = rend_vk14_pipeline_dispatch,
.pipeline_draw = rend_vk14_pipeline_draw,
.pipeline_draw_indexed = rend_vk14_pipeline_draw_indexed,
.pipeline_set_blend = rend_vk14_pipeline_set_blend,
.renderer_render_pass_begin = rend_vk14_renderer_render_pass_begin,
.renderer_render_pass_begin_texture = rend_vk14_renderer_render_pass_begin_texture,
.renderer_render_pass_end = rend_vk14_renderer_render_pass_end,
.renderer_render_pass_end_texture = rend_vk14_renderer_render_pass_end_texture,
.descriptor_write_buffer = rend_vk14_descriptor_write_buffer,
.descriptor_write_texture = rend_vk14_descriptor_write_texture,
},
};
extern void
rend_quit()
{
rend__renderer_destroy_recursive(rend_renderers_head);
if (rend_backend_vk14_initialized) {
rend_vk14_quit();
rend_backend_vk14_initialized = false;
}
}
extern RendRenderer
rend_renderer_create(P_Window *target, RendBackendType backend, void* device, bool vsync, RendBindingInfo *bind_info)
{
RendRenderer rend = rmalloc(sizeof *rend);
rend->next = rend_renderers_head;
rend->prev = NULL;
rend_renderers_head = rend;
if(rend->next) {
rend->next->prev = rend;
}
/* create vtable for backend */
rend__renderer_init_recursive(rend, backend, false);
rend->vsync = vsync;
rend->bind_info = *bind_info;
rend->window = target;
rend->pipeline_head = 0;
if (rend_vtables[rend->backend].renderer_create(rend, target)) {
return rend;
}
return NULL;
}
extern void
rend_renderer_destroy(RendRenderer renderer)
{
if (!renderer) return;
rend__pipeline_destroy_recursive(renderer->pipeline_head);
if (renderer->backend != 0) rend_vtables[renderer->backend].renderer_destroy(renderer);
if (renderer->prev) renderer->prev->next = renderer->next;
else rend_renderers_head = renderer->next;
if (renderer->next) renderer->next->prev = renderer->prev;
rfree(renderer);
}
extern bool
rend_renderer_frame_begin(RendRenderer renderer)
{
renderer->in_frame = 1;
return rend_vtables[renderer->backend].renderer_frame_begin(renderer);
}
extern void
rend_renderer_frame_end(RendRenderer renderer, float *delta)
{
renderer->in_frame = 0;
rend_vtables[renderer->backend].renderer_frame_end(renderer, delta);
renderer->frame_count++;
}
extern void
rend_renderer_render_pass_begin(RendRenderer renderer, float r, float g ,float b, float a)
{
renderer->in_pass = 1;
rend_vtables[renderer->backend].renderer_render_pass_begin(renderer, r, g, b, a);
}
extern void
rend_renderer_render_pass_begin_texture(RendRenderer renderer, RendTexture *texture)
{
renderer->in_pass = 1;
rend_vtables[renderer->backend].renderer_render_pass_begin_texture(renderer, texture);
}
extern void
rend_renderer_render_pass_end_texture(RendRenderer renderer, RendTexture *texture)
{
renderer->in_pass = 0;
rend_vtables[renderer->backend].renderer_render_pass_end_texture(renderer, texture);
}
extern void
rend_renderer_render_pass_end(RendRenderer renderer)
{
renderer->in_pass = 0;
rend_vtables[renderer->backend].renderer_render_pass_end(renderer);
}
extern void
rend_descriptor_write_ubo(RendRenderer renderer, RendBuffer ubo, uint32_t binding, uint32_t slot)
{
rend_vtables[renderer->backend].descriptor_write_buffer(renderer, ubo, binding, slot, 0, ubo.size, true);
}
extern void
rend_descriptor_write_ssbo(RendRenderer renderer, RendBuffer ssbo, uint32_t binding, uint32_t slot)
{
rend_vtables[renderer->backend].descriptor_write_buffer(renderer, ssbo, binding, slot, 0, ssbo.size, false);
}
extern RendBuffer
rend_buffer_create(RendRenderer renderer, size_t size, RendBufferType type, bool gpu) {
RendBuffer buffer = rend_vtables[renderer->backend].buffer_create_lifetime(renderer, size, type, gpu, REND_LIFETIME_PERMANENT);
buffer.backend = renderer->backend;
return buffer;
}
extern void
rend_buffer_destroy(RendBuffer *buffer) {
rend_vtables[buffer->backend].buffer_destroy(buffer);
}
extern void
rend_buffer_write(RendRenderer renderer, RendBuffer *buffer, const void *data, size_t size, size_t offset)
{
if (buffer->mapped_memory) {
uint8_t *ptr = buffer->mapped_memory;
memcpy(ptr + offset, data, size);
} else {
/* if the memory is bound to the device we must create and deallocate a transfer buffer */
RendBuffer transfer_buffer = rend_vtables[buffer->backend].buffer_create_lifetime(renderer, size, REND_BUFFER_TRANSFER, false, REND_LIFETIME_FRAME);
memcpy(transfer_buffer.mapped_memory, data, size);
rend_vtables[buffer->backend].buffer_copy(renderer, buffer, offset, &transfer_buffer, 0, size);
rend_vtables[buffer->backend].buffer_destroy(&transfer_buffer);
}
}
extern void
rend_buffer_copy(RendRenderer renderer, RendBuffer *dest, size_t dest_offset, RendBuffer *src, size_t src_offset, size_t bytes)
{
rend_vtables[renderer->backend].buffer_copy(renderer, dest, dest_offset, src, src_offset, bytes);
}
extern uint64_t
rend_buffer_address(RendBuffer *buffer)
{
assert(buffer != NULL);
return buffer->gpu_address;
}
extern RendTexture
rend_texture_create(RendRenderer renderer, uint32_t width, uint32_t height, uint32_t depth, uint32_t mip_levels, uint32_t layers, RendFormat format)
{
RendTexture tex = rend_vtables[renderer->backend].texture_create(renderer, width, height, depth, mip_levels, layers, format);
tex.backend = renderer->backend;
return tex;
}
extern RendTexture
rend_texture_create_from_data(RendRenderer renderer, const void *data, uint32_t width, uint32_t height, RendFormat format)
{
RendTexture tex = rend_vtables[renderer->backend].texture_create(renderer, width, height, 1, 1, 1, format);
tex.backend = renderer->backend;
uint32_t size = width * height * rend_format_size[format];
RendBuffer staging_buffer = rend_vtables[renderer->backend].buffer_create_lifetime(renderer, size, REND_BUFFER_TRANSFER, false, REND_LIFETIME_FRAME);
memcpy(staging_buffer.mapped_memory, data, size);
rend_vtables[renderer->backend].texture_copy_buffer(renderer, &tex, &staging_buffer);
rend_vtables[renderer->backend].buffer_destroy(&staging_buffer);
return tex;
}
extern void
rend_texture_copy_data(RendRenderer renderer, RendTexture *texture, const void *data, size_t size)
{
RendBuffer staging_buffer = rend_vtables[renderer->backend].buffer_create_lifetime(renderer, size, REND_BUFFER_TRANSFER, false, REND_LIFETIME_FRAME);
memcpy(staging_buffer.mapped_memory, data, size);
rend_vtables[renderer->backend].texture_copy_buffer(renderer, texture, &staging_buffer);
rend_vtables[renderer->backend].buffer_destroy(&staging_buffer);
}
extern void
rend_texture_copy_buffer(RendRenderer renderer, RendTexture *texture, RendBuffer *buffer)
{
rend_vtables[renderer->backend].texture_copy_buffer(renderer, texture, buffer);
}
extern void
rend_texture_blit(RendRenderer renderer, RendTexture *src, RendTexture *dst, uint32_t src_x, uint32_t src_y, uint32_t src_w, uint32_t src_h, uint32_t dst_x, uint32_t dst_y, uint32_t dst_w, uint32_t dst_h)
{
rend_vtables[renderer->backend].texture_blit(renderer, src, dst, src_x, src_y, src_w, src_h, dst_x, dst_y, dst_w, dst_h);
}
extern uint64_t
rend_texture_id(RendTexture *texture)
{
return texture->id;
}
extern void
rend_texture_destroy(RendRenderer renderer, RendTexture *tex)
{
rend_vtables[renderer->backend].texture_destroy(renderer, tex);
}
extern void
rend_pipeline_push_constants(RendPipeline pipeline, void *push_data, size_t size)
{
assert(pipeline != NULL && "Pipeline handle is NULL!");
assert(rend_vtables[pipeline->backend].pipeline_push_constants && "Backend function not implemented!");
rend_vtables[pipeline->backend].pipeline_push_constants(pipeline, push_data, size);
}
extern void
rend_pipeline_bind_vertex_buffer(RendPipeline pipeline, uint32_t binding, RendBuffer buffer, size_t offset)
{
rend_vtables[pipeline->backend].pipeline_bind_vertex_buffer(pipeline, binding, buffer, offset);
}
extern void
rend_pipeline_bind_index_buffer(RendPipeline pipeline, RendBuffer buffer, size_t offset, RendIndexType index_type)
{
rend_vtables[pipeline->backend].pipeline_bind_index_buffer(pipeline, buffer, offset, index_type);
}
extern void
rend_pipeline_bind_texture(RendPipeline pipeline, RendTexture *texture, uint32_t binding, uint32_t slot)
{
rend_vtables[pipeline->backend].descriptor_write_texture(pipeline->backend_ctx, texture, binding, slot);
}
extern void
rend_descriptor_write_texture(RendRenderer renderer, RendTexture *texture, uint32_t binding, uint32_t slot)
{
rend_vtables[renderer->backend].descriptor_write_texture(renderer->context, texture, binding, slot);
}
extern RendPipeline
rend_pipeline_create_graphics_spirv(RendRenderer renderer, uint8_t *vertex_bytes, size_t vertex_size, uint8_t *frag_bytes, size_t frag_size, const RendVertexBinding *vertex_bindings, uint32_t vertex_binding_count, const RendVertexAttributes *vertex_attributes, uint32_t vertex_attribute_count, const RendPushConstantInfo *push_constants, uint32_t push_constant_count, RendPolygonMode polygon_mode, RendCullMode cull_mode, RendTopology topology, RendFormat color_format, bool depth_test_enable)
{
RendPipeline pipeline = rmalloc(sizeof *pipeline);
Rend__PipelineConfig config = {
.vertex_bindings = vertex_bindings,
.vertex_binding_count = vertex_binding_count,
.vertex_attributes = vertex_attributes,
.vertex_attribute_count = vertex_attribute_count,
.push_constants = push_constants,
.push_constant_count = push_constant_count,
.polygon_mode = polygon_mode,
.cull_mode = cull_mode,
.topology = topology,
.depth_test_enable = depth_test_enable,
.color_format = color_format,
};
if (rend_vtables[renderer->backend].pipeline_create(renderer, pipeline, config, REND__PIPELINE_GRAPHICS, vertex_bytes, vertex_size, frag_bytes, frag_size, NULL, 0)) {
pipeline->backend = renderer->backend;
pipeline->next = renderer->pipeline_head;
pipeline->prev = NULL;
renderer->pipeline_head = pipeline;
pipeline->type = REND__PIPELINE_GRAPHICS;
if(pipeline->next) {
pipeline->next->prev = pipeline;
}
return pipeline;
}
rfree(pipeline);
return NULL;
}
extern RendPipeline
rend_pipeline_create_graphics_bindless_spirv(RendRenderer renderer, uint8_t *vertex_bytes, size_t vertex_size, uint8_t *frag_bytes, size_t frag_size, const RendPushConstantInfo *push_constants, uint32_t push_constant_count, RendPolygonMode polygon_mode, RendCullMode cull_mode, RendTopology topology, RendFormat color_format, bool depth_test_enable)
{
RendPipeline pipeline = rmalloc(sizeof *pipeline);
Rend__PipelineConfig config = {
.vertex_bindings = NULL,
.vertex_binding_count = 0,
.vertex_attributes = NULL,
.vertex_attribute_count = 0,
.push_constants = push_constants,
.push_constant_count = push_constant_count,
.polygon_mode = polygon_mode,
.cull_mode = cull_mode,
.topology = topology,
.depth_test_enable = depth_test_enable,
.color_format = color_format,
};
if (rend_vtables[renderer->backend].pipeline_create(renderer, pipeline, config, REND__PIPELINE_GRAPHICS, vertex_bytes, vertex_size, frag_bytes, frag_size, NULL, 0)) {
pipeline->backend = renderer->backend;
pipeline->next = renderer->pipeline_head;
pipeline->prev = NULL;
renderer->pipeline_head = pipeline;
pipeline->type = REND__PIPELINE_GRAPHICS;
if(pipeline->next) {
pipeline->next->prev = pipeline;
}
return pipeline;
}
rfree(pipeline);
return NULL;
}
extern RendPipeline
rend_pipeline_create_compute_spirv(RendRenderer renderer, const uint8_t *compute_bytes, size_t compute_size, const RendPushConstantInfo *push_constants, uint32_t push_constant_count)
{
RendPipeline pipeline = rmalloc(sizeof *pipeline);
Rend__PipelineConfig config = {
.push_constants = push_constants,
.push_constant_count = push_constant_count,
};
if (rend_vtables[renderer->backend].pipeline_create(renderer, pipeline, config, REND__PIPELINE_COMPUTE, compute_bytes, compute_size, NULL, 0, NULL, 0)) {
pipeline->backend = renderer->backend;
pipeline->type = REND__PIPELINE_COMPUTE;
pipeline->next = renderer->pipeline_head;
pipeline->prev = NULL;
renderer->pipeline_head = pipeline;
if(pipeline->next) {
pipeline->next->prev = pipeline;
}
return pipeline;
}
rfree(pipeline);
return NULL;
}
extern RendPipeline
rend_pipeline_create_meshlet_spirv(RendRenderer renderer, uint8_t *meshlet_bytes, size_t meshlet_size, uint8_t *frag_bytes, size_t frag_size, const RendPushConstantInfo *push_constants, uint32_t push_constant_count, RendPolygonMode polygon_mode, RendCullMode cull_mode, bool depth_test_enable)
{
RendPipeline pipeline = rmalloc(sizeof *pipeline);
Rend__PipelineConfig config = {
.push_constants = push_constants,
.push_constant_count = push_constant_count,
.polygon_mode = polygon_mode,
.cull_mode = cull_mode,
.depth_test_enable = depth_test_enable
};
if (rend_vtables[renderer->backend].pipeline_create(renderer, pipeline, config, REND__PIPELINE_MESH, meshlet_bytes, meshlet_size, frag_bytes, frag_size, NULL, 0)) {
pipeline->backend = renderer->backend;
pipeline->type = REND__PIPELINE_MESH;
pipeline->next = renderer->pipeline_head;
pipeline->prev = NULL;
renderer->pipeline_head = pipeline;
if(pipeline->next) {
pipeline->next->prev = pipeline;
}
return pipeline;
}
rfree(pipeline);
return NULL;
}
extern void
rend_pipeline_bind(RendPipeline pipeline)
{
rend_vtables[pipeline->backend].pipeline_bind(pipeline);
}
extern void
rend_pipeline_dispatch(RendPipeline pipeline, uint32_t x, uint32_t y, uint32_t z)
{
rend_vtables[pipeline->backend].pipeline_dispatch(pipeline, x, y, z);
}
extern void
rend_pipeline_draw(RendPipeline pipeline, size_t count, uint32_t instance_count)
{
rend_vtables[pipeline->backend].pipeline_draw(pipeline, count, instance_count);
}
extern void
rend_pipeline_draw_indexed(RendPipeline pipeline, uint32_t index_count, uint32_t first_index, int32_t vertex_offset, uint32_t instance_count)
{
rend_vtables[pipeline->backend].pipeline_draw_indexed(pipeline, index_count, first_index, vertex_offset, instance_count);
}
extern void
rend_pipeline_set_blend(RendPipeline pipeline, bool blend)
{
rend_vtables[pipeline->backend].pipeline_set_blend(pipeline, blend);
}
extern void
rend_cmd_render_begin(RendRenderer renderer, float r, float g, float b, float a)
{
renderer->in_pass = 1;
rend_vtables[renderer->backend].renderer_render_pass_begin(renderer, r, g, b, a);
}
extern void
rend_cmd_render_begin_texture(RendRenderer renderer, RendTexture *texture)
{
renderer->in_pass = 1;
rend_vtables[renderer->backend].renderer_render_pass_begin_texture(renderer, texture);
}
extern void
rend_cmd_render_end(RendRenderer renderer)
{
renderer->in_pass = 0;
rend_vtables[renderer->backend].renderer_render_pass_end(renderer);
}
extern void
rend_cmd_render_end_texture(RendRenderer renderer, RendTexture *texture)
{
renderer->in_pass = 0;
rend_vtables[renderer->backend].renderer_render_pass_end_texture(renderer, texture);
}
extern void
rend_cmd_bind_pipeline(RendPipeline pipeline)
{
rend_vtables[pipeline->backend].pipeline_bind(pipeline);
}
extern void
rend_cmd_bind_vertex_buffer(RendPipeline pipeline, uint32_t binding, RendBuffer buffer, size_t offset)
{
rend_vtables[pipeline->backend].pipeline_bind_vertex_buffer(pipeline, binding, buffer, offset);
}
extern void
rend_cmd_bind_index_buffer(RendPipeline pipeline, RendBuffer buffer, size_t offset, RendIndexType index_type)
{
rend_vtables[pipeline->backend].pipeline_bind_index_buffer(pipeline, buffer, offset, index_type);
}
extern void
rend_cmd_push_constants(RendPipeline pipeline, void *push_data, size_t size)
{
assert(pipeline != NULL && "Pipeline handle is NULL!");
assert(rend_vtables[pipeline->backend].pipeline_push_constants && "Backend function not implemented!");
rend_vtables[pipeline->backend].pipeline_push_constants(pipeline, push_data, size);
}
extern void
rend_cmd_dispatch(RendPipeline pipeline, uint32_t x, uint32_t y, uint32_t z)
{
rend_vtables[pipeline->backend].pipeline_dispatch(pipeline, x, y, z);
}
extern void
rend_cmd_draw(RendPipeline pipeline, size_t count, uint32_t instance_count)
{
rend_vtables[pipeline->backend].pipeline_draw(pipeline, count, instance_count);
}
extern void
rend_cmd_draw_indexed(RendPipeline pipeline, uint32_t index_count, uint32_t first_index, int32_t vertex_offset, uint32_t instance_count)
{
rend_vtables[pipeline->backend].pipeline_draw_indexed(pipeline, index_count, first_index, vertex_offset, instance_count);
}
extern void
rend_cmd_blit(RendRenderer renderer, RendTexture *src, RendTexture *dst, uint32_t src_x, uint32_t src_y, uint32_t src_w, uint32_t src_h, uint32_t dst_x, uint32_t dst_y, uint32_t dst_w, uint32_t dst_h)
{
assert(renderer->in_frame && "Must be called while rendering a frame!");
assert(!renderer->in_pass && "Must be called outside a render pass!");
renderer->in_pass = true;
rend_vtables[renderer->backend].texture_blit(renderer, src, dst, src_x, src_y, src_w, src_h, dst_x, dst_y, dst_w, dst_h);
}
static bool
rend__renderer_init_recursive(RendRenderer renderer, RendBackendType backend, bool auto_pick)
{
/* set autopick to true and set backend to first backend*/
if (backend == REND_BACKEND_AUTO) {
backend++;
auto_pick = true;
}
switch (backend) {
default:
/* unless using auto pick to pick renderers, crash */
if (!auto_pick) REND__CRASH("Invalid backend type!");
case REND_BACKEND_VULKAN_14:
if (rend_vk14_init()) {
rend_backend_vk14_initialized = true;
renderer->backend = REND_BACKEND_VULKAN_14;
return true;
}
break;
}
if (auto_pick) {
backend++;
if (backend >= REND_BACKEND_COUNT) {
return false;
}
/* recursively try next backend */
return rend__renderer_init_recursive(renderer, backend, auto_pick);
}
return false;
}
static void
rend__renderer_destroy_recursive(RendRenderer renderer)
{
if (renderer == NULL) return;
rend__renderer_destroy_recursive(renderer->next);
if (renderer->backend != 0) {
rend_vtables[renderer->backend].renderer_destroy(renderer);
}
rend__pipeline_destroy_recursive(renderer->pipeline_head);
rfree(renderer);
}
static void
rend__pipeline_destroy_recursive(RendPipeline pipeline)
{
if (pipeline == NULL) return;
rend__pipeline_destroy_recursive(pipeline->next);
rfree(pipeline);
}
|