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#pragma once
#include "rend.h"
#include "rend_internal.h"
#include <stdint.h>
#include <vulkan/vulkan.h>
#include <vulkan/vulkan_core.h>

#include "rend_vk_internal.h"
#include "rend_vk_allocator.c"
#include "rend_vk_device.c"
#include "rend_vk_arena.c"
#include "rend_vk_image.c"

#define REND_MIN_FRAMES_IN_FLIGHT 2 // double buffering! 
#define REND_MAX_FRAMES_IN_FLIGHT 4 // quadruple buffering! 

#define REND_VK_MAX_PIPELINES 100

typedef struct {
    VkSwapchainKHR handle;
    VkSurfaceFormatKHR format;
    VkExtent2D extent;

    uint32_t image_count;
    VkImage *images;
    VkImageView *views;

    RendVkImage depth_attachment;
} RendVkSwapchain;

typedef struct {
    VkCommandPool command_pool;
    VkCommandBuffer command_buffer;
    VkSemaphore image_acquired_semaphore;
} RendVkFrameResources;

typedef struct {
    uint8_t push_data[128]; 
    uint32_t size;
} RendVkResourceSet;

typedef struct RendVkPipeline {
    void *ctx;
    VkPipeline handle;
    VkPipelineLayout layout;
    uint32_t vertex_count;
    uint32_t vertex_stride;
    uint32_t push_constants_range;

    bool blend_enable;
} RendVkPipeline;


/*
 * per renderer context, separate from global vk_ variables
 * such as the instance, the allocator, the devices etc...
 */
typedef struct RendVk14Context {

    P_Window *window;
    VkSurfaceKHR surface;
    RendVkPipeline pipelines[REND_VK_MAX_PIPELINES];
    RendVkFrameResources frame_resources[REND_MAX_FRAMES_IN_FLIGHT]; 
    RendVkSwapchain swapchain;
    VkSemaphore timeline_semaphore;
    VkSemaphore render_complete_semaphores[REND_MAX_FRAMES_IN_FLIGHT]; 

    VkCommandPool upload_command_pool;
    VkCommandPool graphics_command_pool;

    RendVkArenaAllocator arena_persistent; // magical arena allocator for every type of memory
    RendVkArenaAllocator arena_frame;

    uint64_t frame;
    uint64_t frame_index;
    uint64_t signal_value;
    uint64_t next_signal_value;
    uint64_t max_frames_in_flight;
    uint32_t pipeline_count;
    uint32_t image_index;

    bool require_swapchain_recreation;

    bool vsync;
    bool in_frame;

    VkDescriptorPool        descriptor_pool;
    VkDescriptorSet         desc_set;
    VkDescriptorSetLayout   desc_layout;

} RendVk14Context;


/* function declarations */
extern bool rend_vk14_init();
extern void rend_vk14_quit();

extern bool rend_vk14_renderer_create(RendRenderer, P_Window *window);
extern void rend_vk14_renderer_destroy(RendRenderer);
extern bool rend_vk14_renderer_frame_begin(RendRenderer);
extern void rend_vk14_renderer_frame_end(RendRenderer, float *delta);

static inline void rend_vk14__renderer_render_pass_begin_internal(RendRenderer renderer, float r, float g, float b, float a, uint64_t view_handle, uint64_t depth_attachment_view_handle, uint32_t offset_x, uint32_t offset_y, uint32_t width, uint32_t height);

extern void rend_vk14_renderer_render_pass_begin(RendRenderer renderer, float r, float g, float b, float a);
extern void rend_vk14_renderer_render_pass_begin_texture(RendRenderer renderer, RendTexture *texture);
extern void rend_vk14_renderer_render_pass_end(RendRenderer renderer);
extern void rend_vk14_renderer_render_pass_end_texture(RendRenderer renderer, RendTexture *texture);

extern void rend_vk14_descriptor_write_buffer(RendRenderer renderer, RendBuffer ubo, uint32_t binding, uint32_t slot, uint32_t offset, uint32_t size, bool is_ubo);
extern void rend_vk14_descriptor_write_texture(void *ctx, RendTexture *texture, uint32_t binding, uint32_t slot);

extern RendBuffer   rend_vk14_buffer_create_lifetime(RendRenderer renderer, size_t size, RendBufferType type, bool gpu, int lifetime);
extern void         rend_vk14_buffer_destroy(RendBuffer *buffer);
extern void         rend_vk14_buffer_copy(RendRenderer renderer, RendBuffer *dest, size_t dest_offset, RendBuffer *src, size_t src_offset, size_t bytes);

extern RendTexture  rend_vk14_texture_create(RendRenderer renderer, uint32_t width, uint32_t height, uint32_t depth, uint32_t mip_levels, uint32_t layers, RendFormat format);
extern void         rend_vk14_texture_destroy(RendRenderer renderer, RendTexture *tex);
extern void         rend_vk14_texture_transition_layout(RendRenderer renderer, VkCommandBuffer cmd, RendTexture *texture, VkImageLayout new_layout);
extern void         rend_vk14_texture_transfer_ownership_release(RendRenderer renderer, VkCommandBuffer cmd, RendTexture *texture, uint32_t src_family, uint32_t dst_family, VkImageLayout new_layout);
extern void         rend_vk14_texture_transfer_ownership_acquire(RendRenderer renderer, VkCommandBuffer cmd, RendTexture *texture, uint32_t src_family, uint32_t dst_family, VkImageLayout new_layout);
extern void         rend_vk14_texture_copy_buffer(RendRenderer renderer, RendTexture *texture, RendBuffer *buffer);
extern void         rend_vk14_texture_blit(RendRenderer renderer, RendTexture *src, RendTexture *dst, uint32_t src_x, uint32_t src_y, uint32_t src_w, uint32_t src_h, uint32_t dst_x, uint32_t dst_y, uint32_t dst_w, uint32_t dst_h);

static VkCommandBuffer rend_vk_cmdbuffer_single_use_begin(VkCommandPool pool);
static void rend_vk_cmdbuffer_single_use_end(VkCommandPool pool, VkCommandBuffer cmd, VkQueue q);

extern bool rend_vk14_pipeline_create(RendRenderer renderer, RendPipeline pipeline, Rend__PipelineConfig config, uint8_t type, const uint8_t *shader1, size_t bytes1, const uint8_t *shader2, size_t bytes2, const uint8_t *shader3, size_t bytes3);
extern void rend_vk14_pipeline_bind(RendPipeline);
extern void rend_vk14_pipeline_push_constants(RendPipeline pipeline, void *push_data, size_t size);

extern void rend_vk14_pipeline_bind_vertex_buffer(RendPipeline pipeline, uint32_t binding, RendBuffer buffer, size_t offset);
extern void rend_vk14_pipeline_bind_index_buffer(RendPipeline pipeline, RendBuffer buffer, size_t offset, RendIndexType index_type);

extern void rend_vk14_pipeline_dispatch(RendPipeline pipeline, uint32_t x, uint32_t y, uint32_t z);
extern void rend_vk14_pipeline_draw(RendPipeline, size_t count, uint32_t instance_count);
extern void rend_vk14_pipeline_draw_indexed(RendPipeline pipeline, uint32_t index_count, uint32_t first_index, int32_t vertex_offset, uint32_t instance_count);
extern void rend_vk14_pipeline_set_blend(RendPipeline, bool);

VKAPI_ATTR VkBool32 VKAPI_CALL rend_vk_debug_func( VkDebugUtilsMessageSeverityFlagBitsEXT message_severity, VkDebugUtilsMessageTypeFlagsEXT message_types, const VkDebugUtilsMessengerCallbackDataEXT *callback_data, void *user_data);
static void rend_vk_pipeline_destroy(RendVkPipeline *pipeline);
static void rend_vk_swapchain_create(RendVk14Context *ctx, RendVkSwapchain *swapchain);
static void rend_vk_swapchain_destroy(RendVk14Context *ctx, RendVkSwapchain *swapchain);

static VkShaderModule rend_vk_shader_module_create(const void *data, size_t size);
static uint32_t rend_vk_get_heap_index(uint32_t memory_type_bits, uint32_t preferred_index);


extern bool
rend_vk14_init()
{
    if (vk_instance) {
        return true;
    }

    /* create instance if does not exist */
    VkApplicationInfo vk_app_info = {VK_STRUCTURE_TYPE_APPLICATION_INFO};
    vk_app_info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
    vk_app_info.pApplicationName = "REND";
    vk_app_info.applicationVersion = VK_MAKE_VERSION(REND_MAJOR, REND_MINOR, REND_PATCH);
    vk_app_info.apiVersion = VK_API_VERSION_1_4;
    vk_app_info.pEngineName = "REND Renderer";
    vk_app_info.engineVersion = VK_MAKE_VERSION(REND_MAJOR, REND_MINOR, REND_PATCH);

    const char **extensions_darray = (const char **)p_vulkan_get_extensions();
    p_darray_push(extensions_darray, VK_KHR_SURFACE_EXTENSION_NAME);

#ifdef REND_DEBUG
    p_darray_push(extensions_darray, VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
    // p_darray_push(extensions_darray, VK_NV_DEVICE_DIAGNOSTIC_CHECKPOINTS_EXTENSION_NAME);
    PDEBUG("Vulkan Extensions: ");
    for (int i = 0; i < p_darray_len(extensions_darray); i++)
        PDEBUG("%s", extensions_darray[i]);
#endif

    const char **required_validation_layers = NULL;

#ifdef REND_DEBUG
    p_darray_push(required_validation_layers, "VK_LAYER_KHRONOS_validation");

    PDEBUG("Required Validation Layers: ");
    for (uint32_t i = 0; i < p_darray_len(required_validation_layers); i++) {
        PDEBUG(" - %s", required_validation_layers[i]);
    }

    VkValidationFeatureEnableEXT enabled_validation_features[] = {
        // VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT,
        // VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_RESERVE_BINDING_SLOT_EXT,
    };

    VkValidationFeaturesEXT validation_features = {
        .sType = VK_STRUCTURE_TYPE_VALIDATION_FEATURES_EXT,
        .pNext = NULL,
        // .enabledValidationFeatureCount = sizeof(enabled_validation_features) / sizeof(enabled_validation_features[0]),
        // .pEnabledValidationFeatures = enabled_validation_features,
    };
#endif

    VkInstanceCreateInfo vk_create_info = { VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO};
    vk_create_info.pApplicationInfo = &vk_app_info;
    vk_create_info.ppEnabledExtensionNames = extensions_darray;
    vk_create_info.enabledExtensionCount = p_darray_len(extensions_darray);
    vk_create_info.pApplicationInfo = &vk_app_info;
#ifdef REND_DEBUG
    vk_create_info.enabledLayerCount = p_darray_len(required_validation_layers);
    vk_create_info.ppEnabledLayerNames = required_validation_layers;
    vk_create_info.pNext = &validation_features;
#else
    vk_create_info.enabledLayerCount = 0;
    vk_create_info.ppEnabledLayerNames = NULL;
#endif

    VkResult res = vkCreateInstance(&vk_create_info, vk_allocator, &vk_instance);
    CHECK_VK_RESULT(res);

    PDEBUG("Vulkan instance created!");
    p_darray_destroy(extensions_darray);
#ifdef REND_DEBUG
    p_darray_destroy(required_validation_layers);
#endif

#ifdef REND_DEBUG
    uint32_t log_severity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT;
    VkDebugUtilsMessengerCreateInfoEXT debug_create_info = { VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT};
    debug_create_info.messageSeverity = log_severity;
    debug_create_info.messageType =
        VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT |
        VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT |
        VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT;
    debug_create_info.pfnUserCallback = rend_vk_debug_func;

    PFN_vkCreateDebugUtilsMessengerEXT func = (PFN_vkCreateDebugUtilsMessengerEXT)vkGetInstanceProcAddr( vk_instance, "vkCreateDebugUtilsMessengerEXT");
    if (!func) {
        PDEBUG("Failed to create vulkan debug messenger!");
        return false;
    }
    func(vk_instance, &debug_create_info, vk_allocator, &vk_debug_messenger);
#endif
    return true;
}

extern void
rend_vk14_quit()
{
    PDEBUG("[REND_VK14] Destroying device.");

    /* we destroy the device on quit */
    if (vk_device.logical_device != 0) {
        vkDeviceWaitIdle(vk_device.logical_device);
        rend_vk_device_destroy();
        vk_device.logical_device = 0;
    }

    if (vk_debug_messenger) {
        PFN_vkDestroyDebugUtilsMessengerEXT func = (PFN_vkDestroyDebugUtilsMessengerEXT)vkGetInstanceProcAddr( vk_instance, "vkDestroyDebugUtilsMessengerEXT");
        func(vk_instance, vk_debug_messenger, vk_allocator);
        vk_debug_messenger = 0;
    }

    if (vk_device.swapchain_support.format) rfree(vk_device.swapchain_support.format);
    if (vk_device.swapchain_support.present_modes) rfree(vk_device.swapchain_support.present_modes);

    vkDestroyInstance(vk_instance, vk_allocator);
    vk_instance = 0;
}

extern bool
rend_vk14_renderer_create(RendRenderer renderer, P_Window *window)
{
    RendVk14Context *ctx = rmalloc(sizeof(*ctx));
    memset(ctx, 0, sizeof *ctx);
    renderer->context = ctx;

    ctx->window = window;
    ctx->vsync = renderer->vsync;

    /* get surface from window */
    if (!p_vulkan_create_surface(window, vk_instance, vk_allocator, &ctx->surface)) {
        PERROR("Failed to create vulkan surface!");
        return false;
    }

    RendSpecs specs = {
        .sampler_anisotropy = true,
        .graphics = true,
        .transfer = true,
        .discrete_gpu = false, // even though its not a requirement, I expect discrete gpu to be picked
    };

    /* we lazily create the logical device only after creating the first renderer
     * because we need the surface first */
    if (vk_device.logical_device == 0) {
        rend_vk_device_create(ctx->surface, specs, &vk_device, rend_vk_device_score_default);
    }

    /* we must create arena before swapchain */
    ctx->arena_persistent = rend_vk_arena_create(
            vk_device.logical_device,
            vk_device.physical_device,
            vk_device.properties.limits,
            vk_allocator);

    ctx->arena_frame = rend_vk_arena_create(
            vk_device.logical_device,
            vk_device.physical_device,
            vk_device.properties.limits,
            vk_allocator);

    /* create swapchain */
    rend_vk_swapchain_create(ctx, &ctx->swapchain);

    /* timeline semaphore */
    VkSemaphoreTypeCreateInfo timeline_type_info = {VK_STRUCTURE_TYPE_SEMAPHORE_TYPE_CREATE_INFO};
    timeline_type_info.semaphoreType = VK_SEMAPHORE_TYPE_TIMELINE;
    timeline_type_info.initialValue = ctx->max_frames_in_flight;

    VkSemaphoreCreateInfo timeline_semaphore_info = {VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO};
    timeline_semaphore_info.pNext = &timeline_type_info;

    if (vkCreateSemaphore(vk_device.logical_device, &timeline_semaphore_info, vk_allocator, &ctx->timeline_semaphore) != VK_SUCCESS) {
        PERROR("Unable to create the timeline semaphore for the renderer!");
        return false;
    }

    /* create per frame semaphores */
    VkSemaphoreCreateInfo frame_semaphore_info = {VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO};
    for (uint32_t u = 0; u < REND_MAX_FRAMES_IN_FLIGHT; ++u) {
        if (vkCreateSemaphore(
                    vk_device.logical_device,
                    &frame_semaphore_info,
                    vk_allocator,
                    &ctx->frame_resources[u].image_acquired_semaphore) != VK_SUCCESS) {
            PERROR("Unable to create semaphore for frame #%u!", u);
            return false;
        }

        if (vkCreateSemaphore(
                    vk_device.logical_device,
                    &frame_semaphore_info,
                    vk_allocator,
                    &ctx->render_complete_semaphores[u]) != VK_SUCCESS) {
            PERROR("Unable to create render complete semaphore #%u!", u);
            return false;
        }

        VkCommandPoolCreateInfo pool_info = {VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO};
        pool_info.queueFamilyIndex = vk_device.graphics_family_index;
        if (vkCreateCommandPool(vk_device.logical_device, &pool_info, vk_allocator, &ctx->frame_resources[u].command_pool) != VK_SUCCESS) {
            PERROR("Unable to create command pool for frame #%u!", u);
            return false;
        }

        VkCommandBufferAllocateInfo cmdbuf_info = {VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO};
        cmdbuf_info.commandPool = ctx->frame_resources[u].command_pool;
        cmdbuf_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
        cmdbuf_info.commandBufferCount = 1;
        if (vkAllocateCommandBuffers(vk_device.logical_device, &cmdbuf_info, &ctx->frame_resources[u].command_buffer) != VK_SUCCESS) {
            PERROR("Unable to create command buffer for frame #%u!", u);
            return false;
        }

    }

    VkCommandPoolCreateInfo pool_info = {
        .sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
        .queueFamilyIndex = vk_device.transfer_family_index,
        .flags = VK_COMMAND_POOL_CREATE_TRANSIENT_BIT
    };

    if (vkCreateCommandPool(vk_device.logical_device, &pool_info, vk_allocator, &ctx->upload_command_pool) != VK_SUCCESS) {
        PERROR("Unable to create upload command pool!");
        return false;
    }

    pool_info.queueFamilyIndex = vk_device.graphics_family_index;
    if (vkCreateCommandPool(vk_device.logical_device, &pool_info, vk_allocator, &ctx->graphics_command_pool) != VK_SUCCESS) {
        PERROR("Unable to create graphics command pool!");
        return false;
    }

    ctx->frame = 0;
    ctx->frame_index = 0;
    ctx->next_signal_value = ctx->max_frames_in_flight + 1; /* start at frame zero */

    /*
     * Descriptor Pool
     */
    {
        RendBindingInfo bind_info = renderer->bind_info;

        uint32_t total_ubos = 0;
        for (uint32_t i = 0; i < bind_info.ubo_binding_count; ++i) {
            total_ubos += bind_info.ubo_array_sizes[i];
        }

        uint32_t total_ssbos = 0;
        for (uint32_t i = 0; i < bind_info.ssbo_binding_count; ++i) {
            total_ssbos += bind_info.ssbo_array_sizes[i];
        }

        uint32_t total_textures = 0;
        for (uint32_t i = 0; i < bind_info.texture_binding_count; ++i) {
            total_textures += bind_info.texture_array_sizes[i];
        }

        const uint32_t pool_count = 3;
        VkDescriptorPoolSize pool_sizes[3] = {
            { .type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,         .descriptorCount = (total_ubos > 0) ? total_ubos : 1 },
            { .type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,         .descriptorCount = (total_ssbos > 0) ? total_ssbos : 1 },
            { .type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, .descriptorCount = (total_textures > 0) ? total_textures : 1 }
        };

        VkDescriptorPoolCreateInfo pool_info = {
            .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
            .flags = 0,
            .maxSets = 1,
            .poolSizeCount = pool_count,
            .pPoolSizes = pool_sizes,
            .pNext = NULL,
        };

        VkResult result = vkCreateDescriptorPool(vk_device.logical_device, &pool_info, vk_allocator, &ctx->descriptor_pool);
        if (result != VK_SUCCESS) {
            REND__CRASH("Failed to create descriptor pool!");
            return false;
        }


        /*
         * Descriptor Sets!!!!!!
         */

        const uint32_t binding_count = bind_info.ubo_binding_count + bind_info.ssbo_binding_count + bind_info.texture_binding_count;
        VkDescriptorSetLayoutBinding binding_array[binding_count];

        for (uint32_t i = 0; i < bind_info.ubo_binding_count; ++i) {
            binding_array[i] = (VkDescriptorSetLayoutBinding) {
                .binding         = bind_info.ubo_bindings[i],
                .descriptorCount = bind_info.ubo_array_sizes[i],
                .descriptorType  = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
                .stageFlags      = VK_SHADER_STAGE_ALL,
                .pImmutableSamplers = 0,
            };
        };

        uint32_t offset = bind_info.ubo_binding_count;
        for (uint32_t i = 0; i < bind_info.ssbo_binding_count; ++i) {
            binding_array[i + offset] = (VkDescriptorSetLayoutBinding) {
                .binding           = bind_info.ssbo_bindings[i],
                .descriptorCount   = bind_info.ssbo_array_sizes[i],
                .descriptorType    = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
                .stageFlags        = VK_SHADER_STAGE_ALL,
                .pImmutableSamplers = 0,
            };
        };

        offset += bind_info.ssbo_binding_count;
        for (uint32_t i = 0; i < bind_info.texture_binding_count; ++i) {
            binding_array[i + offset] = (VkDescriptorSetLayoutBinding) {
                .binding           = bind_info.texture_bindings[i],
                .descriptorCount   = bind_info.texture_array_sizes[i],
                .descriptorType    = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
                .stageFlags        = VK_SHADER_STAGE_ALL,
                .pImmutableSamplers = 0,
            };
        };

        VkDescriptorBindingFlags binding_flags[binding_count];
        for (uint32_t u = 0; u < binding_count; ++u) {
            binding_flags[u] = VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT;
        }

        VkDescriptorSetLayoutBindingFlagsCreateInfo desc_flags_info = {
            .sType         = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO,
            .bindingCount  = binding_count,
            .pBindingFlags = binding_flags
        };

        VkDescriptorSetLayoutCreateInfo desc_layout_info = {
            .sType        = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
            .flags        = 0,
            .bindingCount = binding_count,
            .pBindings    = binding_array,
            .pNext        = &desc_flags_info,
        };

        result = vkCreateDescriptorSetLayout(vk_device.logical_device, &desc_layout_info, vk_allocator, &ctx->desc_layout);
        if (result != VK_SUCCESS) {
            REND__CRASH("Failed to create descriptor set layout!");
            return false;
        }

        VkDescriptorSetAllocateInfo alloc_info = {
            .sType              = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
            .descriptorPool     = ctx->descriptor_pool,
            .descriptorSetCount = 1, // ONLY ONE DESCRIPTOR SET
            .pSetLayouts        = &ctx->desc_layout,
            .pNext              = NULL,
        };

        result = vkAllocateDescriptorSets(vk_device.logical_device, &alloc_info, &ctx->desc_set);
        if (result != VK_SUCCESS) {
            REND__CRASH("Failed to allocate descriptors!!!");
            return false;
        }
    }

    return true;
}

extern void
rend_vk14_renderer_destroy(RendRenderer renderer)
{
    assert(renderer && renderer->context);
    RendVk14Context *ctx = (RendVk14Context *)renderer->context;

    VkDevice dev = vk_device.logical_device;

    PDEBUG("[REND] Waiting for device...");
    vkDeviceWaitIdle(dev);

    PDEBUG("[REND] Destroying renderer...");
    vkDestroySemaphore(dev, ctx->timeline_semaphore, vk_allocator);

    /* destroy per frame semaphores */
    for (uint32_t u = 0; u < REND_MAX_FRAMES_IN_FLIGHT; ++u) {
        vkDestroySemaphore(dev, ctx->frame_resources[u].image_acquired_semaphore, vk_allocator);
        vkDestroySemaphore(dev, ctx->render_complete_semaphores[u], vk_allocator);
        vkDestroyCommandPool(dev, ctx->frame_resources[u].command_pool, vk_allocator);
        ctx->frame_resources[u].image_acquired_semaphore = 0;
        ctx->frame_resources[u].command_pool = 0;
        ctx->frame_resources[u].command_buffer = 0;
    }

    vkDestroyCommandPool(vk_device.logical_device, ctx->upload_command_pool, vk_allocator);
    vkDestroyCommandPool(vk_device.logical_device, ctx->graphics_command_pool, vk_allocator);

    rend_vk_arena_destroy(&ctx->arena_persistent);
    rend_vk_arena_destroy(&ctx->arena_frame);


    vkDestroyDescriptorSetLayout(dev, ctx->desc_layout, vk_allocator);
    vkDestroyDescriptorPool(dev, ctx->descriptor_pool, vk_allocator);

    PDEBUG("[REND] Destroying pipelines...");
    for (uint32_t u = 0; u < ctx->pipeline_count; ++u) {
        rend_vk_pipeline_destroy(&ctx->pipelines[u]);
    }

    PDEBUG("[REND] Destroying swapchain...");
    rend_vk_swapchain_destroy(ctx, &ctx->swapchain);
    ctx->swapchain.handle = 0;

    PDEBUG("[REND] Destroying surface...");
    assert(vk_instance);
    vkDestroySurfaceKHR(vk_instance, ctx->surface, vk_allocator);
    ctx->surface = 0;

    rfree(renderer->context);
    renderer->context = 0;
}

extern bool
rend_vk14_renderer_frame_begin(RendRenderer renderer)
{
    assert(renderer && (uintptr_t)renderer != 0xffffffff00000000 && "Possible stack corruption");
    RendVk14Context *ctx = (RendVk14Context *)renderer->context;

    /* check if swapchain needs recreation */
    if (ctx->require_swapchain_recreation) {
        PDEBUG("[REND] Awaiting device...");
        vkDeviceWaitIdle(vk_device.logical_device);
        PDEBUG("[REND] Recreating swapchain...");
        rend_vk_swapchain_destroy(ctx, &ctx->swapchain);
        rend_vk_swapchain_create(ctx, &ctx->swapchain);
        ctx->require_swapchain_recreation = false;
    }

    VkDevice dev = vk_device.logical_device;

    /* wait on timeline semaphore */
    const uint64_t frame_res_index = ctx->frame % ctx->max_frames_in_flight;
    ctx->frame_index = frame_res_index;

    const uint64_t signal_value = ctx->next_signal_value++;
    const uint64_t wait_value = signal_value - ctx->max_frames_in_flight;
    ctx->signal_value = signal_value;

    VkSemaphoreWaitInfo timeline_wait_info = {
        .sType = VK_STRUCTURE_TYPE_SEMAPHORE_WAIT_INFO,
        .semaphoreCount = 1,
        .pSemaphores = &ctx->timeline_semaphore,
        .pValues = &wait_value
    };

    vkWaitSemaphores(vk_device.logical_device, &timeline_wait_info, UINT64_MAX);

    RendVkFrameResources frame_resource = ctx->frame_resources[frame_res_index];
    vkResetCommandPool(dev, frame_resource.command_pool, 0);

    /* acquire next image */
    VkResult acquire_image = vkAcquireNextImageKHR(
            vk_device.logical_device,
            ctx->swapchain.handle,
            UINT64_MAX,
            frame_resource.image_acquired_semaphore,
            VK_NULL_HANDLE, 
            &ctx->image_index);

    if (acquire_image == VK_ERROR_OUT_OF_DATE_KHR) {
        /* out of date images, may need recreating */
        ctx->require_swapchain_recreation = true;
        ctx->frame++;
        return false;
    } else if (acquire_image == VK_SUBOPTIMAL_KHR) {
        /* requires recreation but CAN CONTINUE RENDERING */
        ctx->require_swapchain_recreation = true;
    }

    VkCommandBufferBeginInfo cmd_begin_info = {
        .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
        .flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
    };

    vkBeginCommandBuffer(frame_resource.command_buffer, &cmd_begin_info);

    static const size_t NUM_LAYOUT_BARRIERS = 2;
    VkImageMemoryBarrier2 layout_barriers[NUM_LAYOUT_BARRIERS];
    layout_barriers[0] = (VkImageMemoryBarrier2) { 
        .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,

        .srcStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT,
        .srcAccessMask = 0,

        .dstStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT,
        .dstAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_READ_BIT_KHR,

        .oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
        .newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,

        .image = ctx->swapchain.images[ctx->image_index],

        .subresourceRange = (VkImageSubresourceRange) {
            .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
            .baseMipLevel = 0,
            .levelCount = 1,
            .baseArrayLayer = 0,
            .layerCount = 1
        },

        // .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
        // .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
    };
    layout_barriers[1] = (VkImageMemoryBarrier2) { 
        .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,

        .srcStageMask = VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT,
        .srcAccessMask = 0,

        .dstStageMask = VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT,
        .dstAccessMask = VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,

        .oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
        .newLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL,

        .image = ctx->swapchain.depth_attachment.handle,

        .subresourceRange = (VkImageSubresourceRange) {
            .aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT,
            .baseMipLevel = 0,
            .levelCount = 1,
            .baseArrayLayer = 0,
            .layerCount = 1
        },
    };


    VkMemoryBarrier2 memory_barrier =  {
        .sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER_2,
        .srcStageMask = VK_PIPELINE_STAGE_2_HOST_BIT,
        .srcAccessMask = VK_ACCESS_2_HOST_WRITE_BIT,
        .dstStageMask = VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT,
        .dstAccessMask = VK_ACCESS_2_SHADER_READ_BIT,
    };

    VkDependencyInfo dep_info = {VK_STRUCTURE_TYPE_DEPENDENCY_INFO};
    dep_info.memoryBarrierCount = 1;
    dep_info.pMemoryBarriers = &memory_barrier;
    dep_info.imageMemoryBarrierCount = (uint32_t) NUM_LAYOUT_BARRIERS;
    dep_info.pImageMemoryBarriers = layout_barriers;

    vkCmdPipelineBarrier2(frame_resource.command_buffer, &dep_info);

    ctx->in_frame = true;
    return true;
}

extern void
rend_vk14_renderer_frame_end(RendRenderer renderer, float *delta)
{
    RendVk14Context *ctx = (RendVk14Context *)renderer->context;

    RendVkFrameResources res = ctx->frame_resources[ctx->frame_index];

    VkImageMemoryBarrier2 present_barrier;
    present_barrier = (VkImageMemoryBarrier2) { 
        .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,

        .srcStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT,
        .srcAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT,

        .dstStageMask = VK_PIPELINE_STAGE_2_NONE,
        .dstAccessMask = 0,

        .oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
        .newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,

        .image = ctx->swapchain.images[ctx->image_index],

        .subresourceRange = (VkImageSubresourceRange) {
            .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
            .baseMipLevel = 0,
            .levelCount = 1,
            .baseArrayLayer = 0,
            .layerCount = 1
        }

    };

    VkDependencyInfo dep_info = {VK_STRUCTURE_TYPE_DEPENDENCY_INFO};
    dep_info.imageMemoryBarrierCount = 1;
    dep_info.pImageMemoryBarriers = &present_barrier;

    vkCmdPipelineBarrier2(res.command_buffer, &dep_info);
    vkEndCommandBuffer(res.command_buffer);

    /* ensure swapchain image is available */
    VkSemaphoreSubmitInfo image_acquire_await_info = {
        .sType = VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO,
        .semaphore = res.image_acquired_semaphore,
        .stageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT
    };

    /* signal that the image is presented */
    VkSemaphoreSubmitInfo semaphore_signals[2] = {
        [0] = {
            .sType = VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO,
            .semaphore = ctx->render_complete_semaphores[ctx->image_index],
            .stageMask = VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT
        },
        [1] = {
            .sType = VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO,
            .semaphore = ctx->timeline_semaphore,
            .value = ctx->signal_value,
            .stageMask = VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT
        },
    };

    VkCommandBufferSubmitInfo cmd_submit_info = {
        .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_SUBMIT_INFO,
        .commandBuffer = res.command_buffer,
    };

    VkSubmitInfo2 submit_info = {
        .sType = VK_STRUCTURE_TYPE_SUBMIT_INFO_2,
        .waitSemaphoreInfoCount = 1,
        .pWaitSemaphoreInfos = &image_acquire_await_info,
        .commandBufferInfoCount = 1,
        .pCommandBufferInfos = &cmd_submit_info,
        .signalSemaphoreInfoCount = 2,
        .pSignalSemaphoreInfos = semaphore_signals
    };



    vkQueueSubmit2(vk_device.graphics_queue, 1, &submit_info, VK_NULL_HANDLE);

    VkPresentInfoKHR present_info = {
        .sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
        .waitSemaphoreCount = 1,
        .pWaitSemaphores = &ctx->render_complete_semaphores[ctx->image_index],
        .swapchainCount = 1,
        .pSwapchains = &ctx->swapchain.handle,
        .pImageIndices = &ctx->image_index,
        .pResults = NULL,
    };

    vkQueuePresentKHR(vk_device.graphics_queue, &present_info);

    ctx->frame++;
    ctx->in_frame = false;
    uint64_t f = ctx->frame_index;

    /* clear host mapped memory */
    rend_vk_arena_clear_all(&ctx->arena_frame);
    rend_vk_arena_clear(&ctx->arena_persistent, vk_device.host_index);
}

static inline void
rend_vk14__renderer_render_pass_begin_internal(RendRenderer renderer, float r, float g, float b, float a, uint64_t view_handle, uint64_t depth_attachment_view_handle, uint32_t offset_x, uint32_t offset_y, uint32_t width, uint32_t height)
{
    RendVk14Context *ctx = (RendVk14Context*) renderer->context;
    assert(ctx->in_frame && "must begin render pass inside a frame");

    RendVkFrameResources frame_resource = ctx->frame_resources[ctx->frame_index];

    VkRenderingAttachmentInfo color_attachment = {
        .sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
        .imageView = (VkImageView) view_handle,
        .imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
        .loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR, // clear image
        .storeOp = VK_ATTACHMENT_STORE_OP_STORE, // store for presentation
        .clearValue = (VkClearValue) {
            .color = {r, g, b, a},
        }
    };
    
    VkRenderingAttachmentInfo depth_attachment = {
        .sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
        .imageView = (VkImageView) depth_attachment_view_handle,
        .imageLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL,
        .loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR, // clear depth data
        .storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE, // don't care after rendering
        .clearValue = (VkClearValue) { 
            .depthStencil = (VkClearDepthStencilValue) {1.0f, 0},
        },
    };

    VkRenderingInfo rendering_info = {
        .sType = VK_STRUCTURE_TYPE_RENDERING_INFO,
        .renderArea.offset = (VkOffset2D) {offset_x, offset_y},
        .renderArea.extent = (VkExtent2D) {width, height},
        .layerCount = 1,
        .colorAttachmentCount = 1,
        .pColorAttachments = &color_attachment,
        .pDepthAttachment = &depth_attachment, 
    };

    vkCmdBeginRendering(frame_resource.command_buffer, &rendering_info);

    VkViewport viewport = {
        .x = offset_x,
        .y = offset_y,
        .width = width,
        .height = height,
        .minDepth = 0.0f,
        .maxDepth = 1.0f
    };

    vkCmdSetViewport(frame_resource.command_buffer, 0, 1, &viewport);

    VkRect2D scissor = {{offset_x, offset_y}, {width, height}};
    vkCmdSetScissor(frame_resource.command_buffer, 0, 1, &scissor);
}


extern void
rend_vk14_renderer_render_pass_begin(RendRenderer renderer, float r, float g, float b, float a)
{
    
    RendVk14Context *ctx = (RendVk14Context*) renderer->context;

    rend_vk14__renderer_render_pass_begin_internal(
            renderer,
            r, g, b, a,
            (uint64_t) ctx->swapchain.views[ctx->image_index],
            (uint64_t) ctx->swapchain.depth_attachment.view,
            0, 0,
            ctx->swapchain.extent.width, ctx->swapchain.extent.height
    );
}

extern void
rend_vk14_renderer_render_pass_begin_texture(RendRenderer renderer, RendTexture *texture)
{
    
    RendVk14Context *ctx = (RendVk14Context*) renderer->context;

    RendVkFrameResources frame_resource = ctx->frame_resources[ctx->frame_index];

    rend_vk14_texture_transition_layout(renderer, ctx->frame_resources[ctx->frame_index].command_buffer, texture, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);

    VkRenderingAttachmentInfo color_attachment = {
        .sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
        .imageView = (VkImageView) texture->view,
        .imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
        .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD, // load image instead of clearing
        .storeOp = VK_ATTACHMENT_STORE_OP_STORE, // store for presentation
    };

    VkRenderingAttachmentInfo depth_attachment = {
        .sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
        .imageView = (VkImageView) ctx->swapchain.depth_attachment.view,
        .imageLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL,
        .loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR, // clear depth data
        .storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE, // don't care after rendering
        .clearValue = (VkClearValue) { 
            .depthStencil = (VkClearDepthStencilValue) {1.0f, 0},
        },
    };

    VkRenderingInfo rendering_info = {
        .sType = VK_STRUCTURE_TYPE_RENDERING_INFO,
        .renderArea.offset = (VkOffset2D) {0, 0},
        .renderArea.extent = (VkExtent2D) {texture->width, texture->height},
        .layerCount = 1,
        .colorAttachmentCount = 1,
        .pColorAttachments = &color_attachment,
        .pDepthAttachment = &depth_attachment, 
    };

    vkCmdBeginRendering(frame_resource.command_buffer, &rendering_info);

    VkViewport viewport = {
        .x = 0,
        .y = 0,
        .width = texture->width,
        .height = texture->height,
        .minDepth = 0.0f,
        .maxDepth = 1.0f
    };

    vkCmdSetViewport(frame_resource.command_buffer, 0, 1, &viewport);

    VkRect2D scissor = {{0, 0}, {texture->width, texture->height}};
    vkCmdSetScissor(frame_resource.command_buffer, 0, 1, &scissor);
}

extern void
rend_vk14_renderer_render_pass_end_texture(RendRenderer renderer, RendTexture *texture)
{
    
    RendVk14Context *ctx = (RendVk14Context*) renderer->context;
    rend_vk14_texture_transition_layout(renderer, ctx->frame_resources[ctx->frame_index].command_buffer, texture, VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL);
    rend_vk14_renderer_render_pass_end(renderer);
}


extern void
rend_vk14_renderer_render_pass_end(RendRenderer renderer)
{
    RendVk14Context *ctx = (RendVk14Context*) renderer->context;
    assert(ctx->in_frame && "must end render pass inside a frame");
    RendVkFrameResources res = ctx->frame_resources[ctx->frame_index];
    vkCmdEndRendering(res.command_buffer);
}

extern void
rend_vk14_descriptor_write_buffer(RendRenderer renderer, RendBuffer ubo, uint32_t binding, uint32_t slot, uint32_t offset, uint32_t size, bool is_ubo)
{
    RendVk14Context *ctx = renderer->context;

    VkDescriptorBufferInfo buffer_info = {
        .buffer = (VkBuffer) ubo.handle,
        .offset = offset,
        .range = size,
    };

    VkWriteDescriptorSet descriptor_write = {
        .sType           = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
        .dstSet          = ctx->desc_set,
        .dstBinding      = binding,
        .dstArrayElement = slot, // write texture to slot
        .descriptorCount = 1,
        .descriptorType  = (is_ubo) ? VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER : VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
        .pBufferInfo = &buffer_info,
    };

    vkUpdateDescriptorSets(vk_device.logical_device, 1, &descriptor_write, 0, NULL);
}


extern RendBuffer
rend_vk14_buffer_create_lifetime(RendRenderer renderer, size_t size, RendBufferType type, bool gpu, int lifetime)
{
    RendVk14Context *ctx = (RendVk14Context *)renderer->context;
    int32_t index = (gpu) ? vk_device.device_index : vk_device.host_index;

    VkBufferUsageFlags vk_usage = 0;
    switch (type) {
        case REND_BUFFER_VERTEX:
            vk_usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
            break;
        case REND_BUFFER_INDEX:
            vk_usage = VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
            break;
        case REND_BUFFER_UNIFORM:
            vk_usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
            break;
        case REND_BUFFER_STORAGE:
            vk_usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
            break;
        case REND_BUFFER_TRANSFER:
            vk_usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
            break;
        default:
            REND__CRASH("Invalid buffer type!");
            break;
    }

    RendBuffer buffer = {0};
    buffer.usage = vk_usage | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT;

    bool is_concurrent = (gpu && (vk_device.graphics_family_index != vk_device.transfer_family_index));
    int32_t family[] = { vk_device.graphics_family_index, vk_device.transfer_family_index  };

    VkBufferCreateInfo buffer_info = {
        .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
        .size = size,
        .usage = buffer.usage,
        .sharingMode            = is_concurrent ? VK_SHARING_MODE_CONCURRENT : VK_SHARING_MODE_EXCLUSIVE,
        .queueFamilyIndexCount  = is_concurrent ? 2 : 1,
        .pQueueFamilyIndices    = is_concurrent ? family : NULL,
    };

    if (vkCreateBuffer(vk_device.logical_device, &buffer_info, vk_allocator, (VkBuffer*) &buffer.handle) != VK_SUCCESS) {
        REND__CRASH("Failed to create VkBuffer!");
    }

    VkMemoryRequirements mem_reqs;
    vkGetBufferMemoryRequirements(vk_device.logical_device, (VkBuffer) buffer.handle, &mem_reqs);

    assert((mem_reqs.memoryTypeBits & (1u << index)) && "Buffer incompatible with chosen memory type!");

    RendVkArenaAllocator *arena = (lifetime == REND_LIFETIME_FRAME) ? &ctx->arena_frame : &ctx->arena_persistent;
    RendMemory vk_memory = rend_vk_arena_alloc(arena, mem_reqs.size, index);

    if (vkBindBufferMemory(vk_device.logical_device, (VkBuffer) buffer.handle, (VkDeviceMemory) vk_memory.device_memory, vk_memory.offset) != VK_SUCCESS) {
        REND__CRASH("Failed to bind VkBuffer memory!");
    }

    buffer.memory = vk_memory;

    VkBufferDeviceAddressInfo address_info = {
        .sType  = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO,
        .buffer = (VkBuffer) buffer.handle,
    };

    if (!gpu && vk_memory.host_mapped_memory) {
        buffer.mapped_memory = vk_memory.host_mapped_memory;
    } else {
        buffer.mapped_memory = NULL;
    }

    buffer.gpu_address = vkGetBufferDeviceAddress(vk_device.logical_device, &address_info);
    buffer.size = size;
    return buffer;
}

extern void
rend_vk14_buffer_destroy(RendBuffer *buffer)
{
    // NOTE: this function is meant to be called by the user
    // when freeing his buffers mid frame, there may be a better 
    // way using fences perhaps? or by checking the timeline semaphore?
    vkDeviceWaitIdle(vk_device.logical_device); 
    vkDestroyBuffer(vk_device.logical_device, (VkBuffer) buffer->handle, vk_allocator);
    memset(buffer, 0xC0FFEE, sizeof *buffer); // fill buffer with coffee
}

extern void
rend_vk14_buffer_copy(RendRenderer renderer, RendBuffer *dest, size_t dest_offset, RendBuffer *src, size_t src_offset, size_t bytes)
{
    assert(src && dest); // check that im not sending null pointers
    assert(src->usage & VK_BUFFER_USAGE_TRANSFER_SRC_BIT); // source buffer must be marked as transfer src
    assert(dest->usage & VK_BUFFER_USAGE_TRANSFER_DST_BIT); // dest buffer must be marked as transfer dest

    RendVk14Context *ctx = (RendVk14Context *)renderer->context;
    VkBuffer src_vk  = (VkBuffer)(uintptr_t)src->handle;
    VkBuffer dest_vk = (VkBuffer)(uintptr_t)dest->handle;

    VkCommandBuffer transfer_cmd = VK_NULL_HANDLE;

    VkCommandBufferAllocateInfo alloc_info = {
        .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
        .commandBufferCount = 1,
        .commandPool = ctx->upload_command_pool,
        .level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
        .pNext = NULL,
    };

    if (vkAllocateCommandBuffers(vk_device.logical_device, &alloc_info, &transfer_cmd) != VK_SUCCESS) {
        REND__CRASH("Failed to allocate transfer command buffer!");
    }

    VkCommandBufferBeginInfo begin_info = {
        .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
        .flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
    };
    vkBeginCommandBuffer(transfer_cmd, &begin_info);

    VkBufferCopy buffer_copy = {
        .srcOffset = (VkDeviceSize)src_offset,
        .dstOffset = (VkDeviceSize)dest_offset,
        .size      = (VkDeviceSize)bytes,
    };

    vkCmdCopyBuffer(transfer_cmd, src_vk, dest_vk, 1, &buffer_copy);
    vkEndCommandBuffer(transfer_cmd);

    VkCommandBufferSubmitInfo cmd_info = {
        .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_SUBMIT_INFO,
        .commandBuffer = transfer_cmd,
        .deviceMask = 0,
    };

    VkSubmitInfo2 submit_info = {
        .sType = VK_STRUCTURE_TYPE_SUBMIT_INFO_2,
        .commandBufferInfoCount = 1,
        .pCommandBufferInfos = &cmd_info,
    };

    vkQueueSubmit2(vk_device.transfer_queue, 1, &submit_info, VK_NULL_HANDLE);
    
    vkQueueWaitIdle(vk_device.transfer_queue);
    vkFreeCommandBuffers(vk_device.logical_device, ctx->upload_command_pool, 1, &transfer_cmd);
}


extern RendTexture
rend_vk14_texture_create(RendRenderer renderer, uint32_t width, uint32_t height, uint32_t depth, uint32_t mip_levels, uint32_t layers, RendFormat format)
{
    assert(format < REND_FORMAT_COUNT && "Invalid format!");

    RendVk14Context *ctx = (RendVk14Context*) renderer->context;
    VkFormat vk_format = vk_format_from_rend_format[format];

    uint32_t safe_depth = (depth > 0) ? depth : 1;
    uint32_t safe_mips  = (mip_levels > 0) ? mip_levels : 1;
    uint32_t safe_layers = (layers > 0) ? layers : 1;

    RendTexture tex = {
        .handle     = 0,
        .width      = width,
        .height     = height,
        .depth      = safe_depth,
        .mip_levels = safe_mips,
        .layers     = safe_layers,
        .format     = vk_format,
        .layout     = VK_IMAGE_LAYOUT_UNDEFINED,
    };

    VkImageCreateInfo image_info = {
        .sType         = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
        .imageType     = (safe_depth > 1) ? VK_IMAGE_TYPE_3D : VK_IMAGE_TYPE_2D,
        .extent        = { .width = width, .height = height, .depth = safe_depth },
        .mipLevels     = tex.mip_levels,
        .arrayLayers   = tex.layers,
        .format        = vk_format,
        .tiling        = VK_IMAGE_TILING_OPTIMAL,
        .initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
        .usage         = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
        .sharingMode   = VK_SHARING_MODE_EXCLUSIVE,
        .samples       = VK_SAMPLE_COUNT_1_BIT,
        .flags         = 0,
    };

    if (vkCreateImage(vk_device.logical_device, &image_info, vk_allocator, (VkImage*)&tex.handle) != VK_SUCCESS) {
        REND__CRASH("failed to create image!");
        return tex;
    }

    VkMemoryRequirements mem_requirements;
    vkGetImageMemoryRequirements(vk_device.logical_device, (VkImage)tex.handle, &mem_requirements);

    uint32_t index = rend_vk_get_heap_index(mem_requirements.memoryTypeBits, vk_device.device_index);
    tex.memory = rend_vk_arena_alloc(&ctx->arena_persistent, mem_requirements.size, index);

    vkBindImageMemory(vk_device.logical_device, (VkImage)tex.handle, (VkDeviceMemory)tex.memory.device_memory, (VkDeviceSize)tex.memory.offset);

    // Correct ImageView creation using strict VkImageViewType and derived format
    VkImageViewCreateInfo view_info = {
        .sType    = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
        .image    = (VkImage)tex.handle,
        .viewType = (safe_depth > 1) ? VK_IMAGE_VIEW_TYPE_3D : VK_IMAGE_VIEW_TYPE_2D,
        .format   = vk_format,
        .subresourceRange = {
            .aspectMask     = VK_IMAGE_ASPECT_COLOR_BIT,
            .baseMipLevel   = 0,
            .levelCount     = tex.mip_levels,
            .baseArrayLayer = 0,
            .layerCount     = tex.layers,
        },
    };

    if (vkCreateImageView(vk_device.logical_device, &view_info, vk_allocator, (VkImageView*)&tex.view) != VK_SUCCESS) {
        REND__CRASH("failed to create image view!");
        return tex;
    }

    /* per-texture sampler */
    VkSamplerCreateInfo sampler_info = {
        .sType        = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
        .magFilter    = VK_FILTER_LINEAR, // force sharp upscaling
        .minFilter    = VK_FILTER_LINEAR, // TODO: add filter setting to texture
        .addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT,
        .addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT,
        .addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT,

        .mipmapMode   = (tex.mip_levels > 1) ? VK_SAMPLER_MIPMAP_MODE_LINEAR : VK_SAMPLER_MIPMAP_MODE_NEAREST,
        .minLod       = 0.0f,
        .maxLod       = (tex.mip_levels > 1) ? (float)tex.mip_levels : 0.0f,

        .anisotropyEnable = (tex.mip_levels > 1 && vk_device.features.samplerAnisotropy) ? VK_TRUE : VK_FALSE,
        .maxAnisotropy    = 8.0f,
    };

    if (vkCreateSampler(vk_device.logical_device, &sampler_info, vk_allocator, (VkSampler*)&tex.sampler) != VK_SUCCESS) {
        REND__CRASH("failed to create sampler!");
    }

    return tex;
}

extern void
rend_vk14_texture_destroy(RendRenderer renderer, RendTexture *tex)
{
    assert(renderer && tex);
    RendVk14Context *ctx = (RendVk14Context*)renderer->context;

    if (tex->handle) {
        vkDestroyImage(vk_device.logical_device, (VkImage) tex->handle, vk_allocator);
        tex->handle = 0;
    }

    if (tex->view) {
        vkDestroyImageView(vk_device.logical_device, (VkImageView) tex->view, vk_allocator);
        tex->view = 0;
    }

    if (tex->sampler) {
        vkDestroySampler(vk_device.logical_device, (VkSampler)tex->sampler, vk_allocator);
        tex->sampler = 0;
    }

    // memset(tex, 0xBABE, sizeof *tex);
}

extern void
rend_vk14_texture_transition_layout(RendRenderer renderer, VkCommandBuffer cmd, RendTexture *texture, VkImageLayout new_layout)
{
    RendVk14Context *ctx = renderer->context;
    VkCommandPool pool = ctx->upload_command_pool;

    VkImageMemoryBarrier2 barrier = {
        .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
        .oldLayout = texture->layout,
        .newLayout = new_layout,

        .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
        .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,

        .image = (VkImage) texture->handle,

        .subresourceRange = (VkImageSubresourceRange) {
            .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
            .baseMipLevel = 0,
            .levelCount = texture->mip_levels,
            .baseArrayLayer = 0,
            .layerCount = texture->layers,
        },

        .srcAccessMask = 0, // TODO
        .dstAccessMask = 0, // TODO
        
    };

    if (texture->layout == VK_IMAGE_LAYOUT_UNDEFINED && new_layout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
        barrier.srcAccessMask = 0;
        barrier.dstAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT;
        barrier.srcStageMask  = VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT;
        barrier.dstStageMask  = VK_PIPELINE_STAGE_2_TRANSFER_BIT;
    } else if (texture->layout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && new_layout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
        barrier.srcAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT;
        barrier.dstAccessMask = VK_ACCESS_2_SHADER_READ_BIT;
        barrier.srcStageMask  = VK_PIPELINE_STAGE_2_TRANSFER_BIT;
        barrier.dstStageMask  = VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT;
    } else {
        barrier.srcAccessMask = VK_ACCESS_2_MEMORY_WRITE_BIT;
        barrier.dstAccessMask = VK_ACCESS_2_MEMORY_READ_BIT | VK_ACCESS_2_MEMORY_WRITE_BIT;
        barrier.srcStageMask  = VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT;
        barrier.dstStageMask  = VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT;
    }

    VkDependencyInfo dep = {
        .sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
        .pImageMemoryBarriers = &barrier,
        .imageMemoryBarrierCount = 1,
    };

    texture->layout = new_layout;
    vkCmdPipelineBarrier2(cmd, &dep);
}

extern void
rend_vk14_texture_transfer_ownership_release(RendRenderer renderer, VkCommandBuffer cmd, RendTexture *texture, uint32_t src_family, uint32_t dst_family, VkImageLayout new_layout)
{
    RendVk14Context *ctx = renderer->context;
    (void) ctx; // reserved in case you need it for stage/access lookups later

    VkImageMemoryBarrier2 barrier = {
        .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
        .oldLayout = texture->layout,
        .newLayout = new_layout,
        .srcQueueFamilyIndex = src_family,
        .dstQueueFamilyIndex = dst_family,
        .image = (VkImage) texture->handle,
        .subresourceRange = (VkImageSubresourceRange) {
            .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
            .baseMipLevel = 0,
            .levelCount = texture->mip_levels,
            .baseArrayLayer = 0,
            .layerCount = texture->layers,
        },
    };

    if (texture->layout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && new_layout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
        barrier.srcAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT;
        barrier.dstAccessMask = 0;
        barrier.srcStageMask  = VK_PIPELINE_STAGE_2_TRANSFER_BIT;
        barrier.dstStageMask  = VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT;
    } else {
        barrier.srcAccessMask = VK_ACCESS_2_MEMORY_WRITE_BIT;
        barrier.dstAccessMask = 0;
        barrier.srcStageMask  = VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT;
        barrier.dstStageMask  = VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT;
    }

    VkDependencyInfo dep = {
        .sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
        .pImageMemoryBarriers = &barrier,
        .imageMemoryBarrierCount = 1,
    };

    texture->layout = new_layout;
    vkCmdPipelineBarrier2(cmd, &dep);
}

extern void
rend_vk14_texture_transfer_ownership_acquire(RendRenderer renderer, VkCommandBuffer cmd, RendTexture *texture, uint32_t src_family, uint32_t dst_family, VkImageLayout new_layout)
{
    RendVk14Context *ctx = renderer->context;
    (void) ctx;

    VkImageMemoryBarrier2 barrier = {
        .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
        .oldLayout = texture->layout,
        .newLayout = new_layout,
        .srcQueueFamilyIndex = src_family,
        .dstQueueFamilyIndex = dst_family,
        .image = (VkImage) texture->handle,

        .subresourceRange = (VkImageSubresourceRange) {
            .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
            .baseMipLevel = 0,
            .levelCount = texture->mip_levels,
            .baseArrayLayer = 0,
            .layerCount = texture->layers,
        },
    };

    if (texture->layout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && new_layout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
        barrier.srcAccessMask = 0;
        barrier.dstAccessMask = VK_ACCESS_2_SHADER_READ_BIT;
        barrier.srcStageMask  = VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT;
        barrier.dstStageMask  = VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT;
    } else {
        barrier.srcAccessMask = 0;
        barrier.dstAccessMask = VK_ACCESS_2_MEMORY_READ_BIT | VK_ACCESS_2_MEMORY_WRITE_BIT;
        barrier.srcStageMask  = VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT;
        barrier.dstStageMask  = VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT;
    }

    VkDependencyInfo dep = {
        .sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
        .pImageMemoryBarriers = &barrier,
        .imageMemoryBarrierCount = 1,
    };

    texture->layout = new_layout;
    vkCmdPipelineBarrier2(cmd, &dep);
}

extern void
rend_vk14_texture_copy_buffer(RendRenderer renderer, RendTexture *texture, RendBuffer *buffer)
{
    RendVk14Context *ctx = renderer->context;

    VkCommandBuffer cmd_transfer = rend_vk_cmdbuffer_single_use_begin(ctx->upload_command_pool); {
        rend_vk14_texture_transition_layout(renderer, cmd_transfer, texture, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
        VkBufferImageCopy region = {
            .imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
            .imageSubresource.layerCount = texture->layers,
            .imageExtent = (VkExtent3D) { texture->width, texture->height, texture->depth },
        };

        vkCmdCopyBufferToImage(cmd_transfer, (VkBuffer) buffer->handle, (VkImage) texture->handle, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
        rend_vk14_texture_transfer_ownership_release(renderer, cmd_transfer, texture, vk_device.transfer_family_index, vk_device.graphics_family_index, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
    } rend_vk_cmdbuffer_single_use_end(ctx->upload_command_pool, cmd_transfer, vk_device.transfer_queue);

    VkCommandBuffer cmd_graphics = rend_vk_cmdbuffer_single_use_begin(ctx->graphics_command_pool); {
        rend_vk14_texture_transfer_ownership_acquire(renderer, cmd_graphics, texture, vk_device.transfer_family_index, vk_device.graphics_family_index, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
    } rend_vk_cmdbuffer_single_use_end(ctx->graphics_command_pool, cmd_graphics, vk_device.graphics_queue);
}

extern void
rend_vk14_texture_blit(RendRenderer renderer, RendTexture *src, RendTexture *dst, uint32_t src_x, uint32_t src_y, uint32_t src_w, uint32_t src_h, uint32_t dst_x, uint32_t dst_y, uint32_t dst_w, uint32_t dst_h)
{

    RendVk14Context *ctx = (RendVk14Context*) renderer->context;
    VkCommandBuffer cmd = ctx->frame_resources[ctx->frame_index].command_buffer;

    rend_vk14_texture_transition_layout(renderer, cmd, src, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
    rend_vk14_texture_transition_layout(renderer, cmd, dst, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);

    VkImageBlit2 blit_region = {
        .sType = VK_STRUCTURE_TYPE_IMAGE_BLIT_2,
        .srcSubresource = {
            .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
            .mipLevel = 0,
            .baseArrayLayer = 0,
            .layerCount = 1,
        },
        .srcOffsets = {
            { src_x, src_y, 0 },
            { src_x + src_w, src_y + src_h, 1 }
        },
        .dstSubresource = {
            .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
            .mipLevel = 0,
            .baseArrayLayer = 0,
            .layerCount = 1,
        },
        .dstOffsets = {
            { dst_x, dst_y, 0 },
            { dst_x + dst_w, dst_y + dst_h, 1 }
        }
    };

    VkBlitImageInfo2 blit_info = {
        .sType = VK_STRUCTURE_TYPE_BLIT_IMAGE_INFO_2,
        .srcImage = (VkImage) src->handle,
        .srcImageLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
        .dstImage = (VkImage) dst->handle,
        .dstImageLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
        .regionCount = 1,
        .pRegions = &blit_region,

        .filter = VK_FILTER_NEAREST // crispy 
    };

    vkCmdBlitImage2(cmd, &blit_info);
}

static VkCommandBuffer
rend_vk_cmdbuffer_single_use_begin(VkCommandPool pool)
{
    VkCommandBufferAllocateInfo alloc_info = {
        .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
        .level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
        .commandPool = pool,
        .commandBufferCount = 1,
    };

    VkCommandBuffer cmd;
    vkAllocateCommandBuffers(vk_device.logical_device, &alloc_info, &cmd);

    VkCommandBufferBeginInfo begin = {
        .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
        .flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
    };

    vkBeginCommandBuffer(cmd, &begin);

    return cmd;
}

static void
rend_vk_cmdbuffer_single_use_end(VkCommandPool pool, VkCommandBuffer cmd, VkQueue q)
{
    vkEndCommandBuffer(cmd);

    VkSubmitInfo submit_info = {
        .sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
        .commandBufferCount = 1,
        .pCommandBuffers = &cmd,
    };

    vkQueueSubmit(q, 1, &submit_info, VK_NULL_HANDLE);
    vkQueueWaitIdle(q);

    vkFreeCommandBuffers(vk_device.logical_device, pool, 1, &cmd);
}

extern bool
rend_vk14_pipeline_create(RendRenderer renderer, RendPipeline pipeline, Rend__PipelineConfig config, uint8_t type, const uint8_t *shader1, size_t bytes1, const uint8_t *shader2, size_t bytes2, const uint8_t *shader3, size_t bytes3)
{

    RendVk14Context *ctx = (RendVk14Context *)renderer->context;
    pipeline->idx = ctx->pipeline_count++;
    pipeline->backend_ctx = ctx; // useful for when we only have RendPipeline as an argument

    RendVkPipeline *vk_pipeline = &ctx->pipelines[pipeline->idx];
    vk_pipeline->blend_enable = false;

    /*
     * set color and depth format 
     */
    VkFormat color_format = (config.color_format != REND_FORMAT_UNDEFINED)
        ? vk_format_from_rend_format[config.color_format]
        : ctx->swapchain.format.format;

    VkFormat depth_format = (config.depth_format != REND_FORMAT_UNDEFINED)
        ? vk_format_from_rend_format[config.depth_format]
        : vk_device.depth_format;

    /*
     * Pipeline Layout
     */

    vk_pipeline->push_constants_range = 0;
    uint32_t total_size = 0;
    for (uint32_t u = 0; u < config.push_constant_count; ++u) {
        total_size += config.push_constants[u].size;
    }

    vk_pipeline->push_constants_range = total_size;

    VkPushConstantRange pc_range = {
        .offset     = 0,
        .size       = total_size,
        .stageFlags = VK_SHADER_STAGE_ALL,
    };

    VkPipelineLayoutCreateInfo layout_info = {
        .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
        .pSetLayouts = &ctx->desc_layout,
        .setLayoutCount = 1, 
        .pPushConstantRanges    = (total_size > 0) ? &pc_range : NULL,
        .pushConstantRangeCount = (total_size > 0) ? 1 : 0,
    };

    CHECK_VK_RESULT(vkCreatePipelineLayout(vk_device.logical_device, &layout_info, vk_allocator, &vk_pipeline->layout));

    /*
     * Setup shaders based on pipeline type
     */
    VkPipelineShaderStageCreateInfo shader_stages[3] = {0};
    VkShaderModule shader_modules[3] = {0};
    uint32_t shader_count = 0;

    if (type == REND__PIPELINE_GRAPHICS) {
        shader_count = 2;
        shader_modules[0] = rend_vk_shader_module_create(shader1, bytes1);
        shader_modules[1] = rend_vk_shader_module_create(shader2, bytes2);

        shader_stages[0] = (VkPipelineShaderStageCreateInfo) {
            .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
            .stage = VK_SHADER_STAGE_VERTEX_BIT,
            .module = shader_modules[0],
            .pName = "main"
        };

        shader_stages[1] = (VkPipelineShaderStageCreateInfo) {
            .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
            .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
            .module = shader_modules[1],
            .pName = "main",
        };

    } else if (type == REND__PIPELINE_MESH) {
        shader_count = 2;
        shader_modules[0] = rend_vk_shader_module_create(shader1, bytes1);
        shader_modules[1] = rend_vk_shader_module_create(shader2, bytes2);

        shader_stages[0] = (VkPipelineShaderStageCreateInfo) {
            .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
            .stage = VK_SHADER_STAGE_MESH_BIT_EXT,
            .module = shader_modules[0],
            .pName = "main"
        };

        shader_stages[1] = (VkPipelineShaderStageCreateInfo) {
            .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
            .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
            .module = shader_modules[1],
            .pName = "main",
        };

    } else if (type == REND__PIPELINE_COMPUTE) {
        shader_count = 1;
        shader_modules[0] = rend_vk_shader_module_create(shader1, bytes1);

        shader_stages[0] = (VkPipelineShaderStageCreateInfo) {
            .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
            .stage = VK_SHADER_STAGE_COMPUTE_BIT,
            .module = shader_modules[0],
            .pName = "main"
        };
    } else {
        REND__CRASH("Invalid pipeline type");
    }

    /*
     * Compute Pipeline Branch
     */
    if (type == REND__PIPELINE_COMPUTE) {
        VkComputePipelineCreateInfo compute_pipeline_info = {
            .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
            .stage = shader_stages[0],
            .layout = vk_pipeline->layout,
            .basePipelineHandle = VK_NULL_HANDLE,
            .basePipelineIndex = -1,
        };

        CHECK_VK_RESULT(vkCreateComputePipelines(vk_device.logical_device, VK_NULL_HANDLE, 1, &compute_pipeline_info, vk_allocator, &vk_pipeline->handle));

        PINFO("Successfully created compute pipeline!");
    }
    /* 
     * Graphics / Mesh Pipeline Branch
     */
    else {
        VkPipelineRenderingCreateInfo rendering_info = {VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO};
        rendering_info.colorAttachmentCount = 1;
        rendering_info.pColorAttachmentFormats = &color_format;
        rendering_info.depthAttachmentFormat = depth_format;

        VkPipelineViewportStateCreateInfo viewport_state = {VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO};
        viewport_state.viewportCount = 1;
        viewport_state.scissorCount = 1;

        VkPipelineRasterizationStateCreateInfo rasterizer = {VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO};
        rasterizer.depthClampEnable = VK_FALSE;
        rasterizer.rasterizerDiscardEnable = VK_FALSE;
        rasterizer.polygonMode = vk_polymode[config.polygon_mode];
        rasterizer.lineWidth = 1.0f;
        rasterizer.cullMode = vk_cullflags[config.cull_mode];
        rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE;
        rasterizer.depthBiasEnable = VK_FALSE;

        VkPipelineMultisampleStateCreateInfo multisampling = {VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO};
        multisampling.sampleShadingEnable = VK_FALSE;
        multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;

        VkPipelineColorBlendAttachmentState color_blend_attachment = {0};
        color_blend_attachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
        color_blend_attachment.blendEnable = VK_FALSE;

        VkPipelineColorBlendStateCreateInfo color_blending = { VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO};
        color_blending.logicOpEnable = VK_FALSE;
        color_blending.logicOp = VK_LOGIC_OP_COPY;
        color_blending.attachmentCount = 1;
        color_blending.pAttachments = &color_blend_attachment;

        VkPipelineDepthStencilStateCreateInfo depth_stencil = { VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO};
        depth_stencil.depthTestEnable = config.depth_test_enable;
        depth_stencil.depthWriteEnable = VK_TRUE;
        depth_stencil.depthCompareOp = VK_COMPARE_OP_LESS;
        depth_stencil.depthBoundsTestEnable = VK_FALSE;
        depth_stencil.stencilTestEnable = VK_FALSE;

        VkDynamicState dynamic_states[] = {VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR};
        VkPipelineDynamicStateCreateInfo dynamic_state = { VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO};
        dynamic_state.dynamicStateCount = 2;
        dynamic_state.pDynamicStates = dynamic_states;

        VkPipelineVertexInputStateCreateInfo vertex_input_info = { VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO};
        VkPipelineInputAssemblyStateCreateInfo input_assembly = {VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO};
        VkVertexInputBindingDescription* vk_bindings = NULL;
        VkVertexInputAttributeDescription* vk_attributes = NULL;

        if (type == REND__PIPELINE_GRAPHICS) {
            uint32_t binding_count = config.vertex_binding_count; 
            uint32_t attribute_count = config.vertex_attribute_count;

            /*
             * Bind Vertex Attributes
             */
            if (binding_count > 0) {
                vk_bindings = rmalloc(sizeof(VkVertexInputBindingDescription) * binding_count);
                for (uint32_t i = 0; i < binding_count; i++) {
                    RendVertexBinding rb = config.vertex_bindings[i];
                    vk_bindings[i].binding   = rb.binding;
                    vk_bindings[i].stride    = rb.stride;
                    vk_bindings[i].inputRate = (rb.input_rate == REND_INPUT_RATE_INSTANCE) ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX;
                }
            }

            if (attribute_count > 0) {
                vk_attributes = rmalloc(sizeof(VkVertexInputAttributeDescription) * attribute_count);
                for (uint32_t i = 0; i < attribute_count; i++) {
                    RendVertexAttributes ra = config.vertex_attributes[i];
                    vk_attributes[i].binding  = ra.binding;
                    vk_attributes[i].location = ra.location;
                    vk_attributes[i].offset   = ra.offset;
                    vk_attributes[i].format   = vk_format_from_rend_format[ra.format];
                }
            }

            vertex_input_info.vertexBindingDescriptionCount = binding_count;
            vertex_input_info.pVertexBindingDescriptions = vk_bindings;
            vertex_input_info.vertexAttributeDescriptionCount = attribute_count;
            vertex_input_info.pVertexAttributeDescriptions = vk_attributes;

            input_assembly.topology = vk_topology[config.topology];
            input_assembly.primitiveRestartEnable = VK_FALSE;
        }

        VkGraphicsPipelineCreateInfo pipeline_info = { VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO};
        pipeline_info.pNext = &rendering_info;
        pipeline_info.stageCount = shader_count;
        pipeline_info.pStages = shader_stages;
        pipeline_info.pVertexInputState = &vertex_input_info;
        pipeline_info.pInputAssemblyState = &input_assembly;
        pipeline_info.pViewportState = &viewport_state;
        pipeline_info.pRasterizationState = &rasterizer;
        pipeline_info.pMultisampleState = &multisampling;
        pipeline_info.pColorBlendState = &color_blending;
        pipeline_info.pDepthStencilState = &depth_stencil;
        pipeline_info.pDynamicState = &dynamic_state;
        pipeline_info.layout = vk_pipeline->layout;
        pipeline_info.renderPass = VK_NULL_HANDLE;

        CHECK_VK_RESULT(vkCreateGraphicsPipelines(vk_device.logical_device, VK_NULL_HANDLE, 1, &pipeline_info, vk_allocator, &vk_pipeline->handle));

        if (vk_bindings) rfree(vk_bindings);
        if (vk_attributes) rfree(vk_attributes);

    }

    /* destroy shader modules */
    for (uint32_t i = 0; i < shader_count; ++i) {
        if (shader_modules[i] != VK_NULL_HANDLE) {
            vkDestroyShaderModule(vk_device.logical_device, shader_modules[i], vk_allocator);
        }
    }

    return true;
}


extern void
rend_vk14_pipeline_bind(RendPipeline pipeline)
{
    RendVk14Context *ctx = pipeline->backend_ctx;
    RendVkPipeline vk_pipeline = ctx->pipelines[pipeline->idx];
    VkCommandBuffer cmd = ctx->frame_resources[ctx->frame_index].command_buffer;
    VkPipelineBindPoint bind_point = (pipeline->type == REND__PIPELINE_COMPUTE) ? VK_PIPELINE_BIND_POINT_COMPUTE : VK_PIPELINE_BIND_POINT_GRAPHICS;
    vkCmdBindPipeline(cmd, bind_point, vk_pipeline.handle);
    vkCmdBindDescriptorSets(cmd, bind_point, vk_pipeline.layout, 0, 1, &ctx->desc_set, 0, NULL);
}

extern void
rend_vk14_pipeline_push_constants(RendPipeline pipeline, void *push_data, size_t size)
{
    assert(pipeline && push_data);

    RendVk14Context *ctx = pipeline->backend_ctx;
    RendVkPipeline p = ctx->pipelines[pipeline->idx];
    assert(size <= p.push_constants_range && "Size exceeds bound push constant range!");
    vkCmdPushConstants(ctx->frame_resources[ctx->frame_index].command_buffer, p.layout, VK_SHADER_STAGE_ALL, 0, size, push_data);
}

extern void
rend_vk14_pipeline_bind_vertex_buffer(RendPipeline pipeline, uint32_t binding, RendBuffer buffer, size_t offset)
{
    RendVk14Context *ctx = pipeline->backend_ctx;
    VkBuffer buf = (VkBuffer)(uintptr_t)buffer.handle;
    VkCommandBuffer cmd = ctx->frame_resources[ctx->frame_index].command_buffer;
    
    VkDeviceSize vk_offset = (VkDeviceSize)offset;
    vkCmdBindVertexBuffers(cmd, binding, 1, &buf, &vk_offset);
}

extern void
rend_vk14_pipeline_bind_index_buffer(RendPipeline pipeline, RendBuffer buffer, size_t offset, RendIndexType index_type)
{
    RendVk14Context *ctx = pipeline->backend_ctx;
    VkBuffer buf = (VkBuffer)(uintptr_t)buffer.handle;
    VkCommandBuffer cmd = ctx->frame_resources[ctx->frame_index].command_buffer;
    
    VkIndexType vk_index_type = (index_type == REND_INDEX_UINT16) ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32;
    
    vkCmdBindIndexBuffer(cmd, buf, (VkDeviceSize)offset, vk_index_type);
}

extern void
rend_vk14_descriptor_write_texture(void *ctx, RendTexture *texture, uint32_t binding, uint32_t slot)
{
    RendVk14Context *vk_ctx = (RendVk14Context*) ctx;

    VkDescriptorImageInfo image_info = {
        .sampler     = (VkSampler) texture->sampler,
        .imageView   = (VkImageView) texture->view,
        .imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
    };

    VkWriteDescriptorSet descriptor_write = {
        .sType           = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
        .dstSet          = vk_ctx->desc_set,
        .dstBinding      = binding,
        .dstArrayElement = slot, // write texture to slot
        .descriptorCount = 1,
        .descriptorType  = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
        .pImageInfo      = &image_info,
    };

    vkUpdateDescriptorSets(vk_device.logical_device, 1, &descriptor_write, 0, NULL);
}

extern void
rend_vk14_pipeline_dispatch(RendPipeline pipeline, uint32_t x, uint32_t y, uint32_t z)
{
    RendVk14Context *ctx = pipeline->backend_ctx;
    VkCommandBuffer cmd = ctx->frame_resources[ctx->frame_index].command_buffer;
    vkCmdDispatch(cmd, x, y, z);
}

extern void
rend_vk14_pipeline_draw(RendPipeline pipeline, size_t count, uint32_t instance_count)
{
    RendVk14Context *ctx = pipeline->backend_ctx;
    VkCommandBuffer cmd = ctx->frame_resources[ctx->frame_index].command_buffer;
    vkCmdDraw(cmd, count, instance_count, 0, 0);
}

extern void
rend_vk14_pipeline_draw_indexed(RendPipeline pipeline, uint32_t index_count, uint32_t first_index, int32_t vertex_offset, uint32_t instance_count)
{
    RendVk14Context *ctx = pipeline->backend_ctx;
    VkCommandBuffer cmd = ctx->frame_resources[ctx->frame_index].command_buffer;
    vkCmdDrawIndexed(cmd, index_count, instance_count, first_index, vertex_offset, 0);
}

extern void
rend_vk14_pipeline_set_blend(RendPipeline pipeline, bool blend)
{
    RendVk14Context *ctx = pipeline->backend_ctx;
    RendVkPipeline *vk_pipeline = &ctx->pipelines[pipeline->idx];
    vk_pipeline->blend_enable = blend;
}

extern void
rend_vk14_pipeline_draw_instanced(RendPipeline pipeline, uint32_t index_count, uint32_t instance_count)
{
    RendVk14Context *ctx = pipeline->backend_ctx;
    VkCommandBuffer cmd = ctx->frame_resources[ctx->frame_index].command_buffer;
    vkCmdDraw(cmd, index_count, instance_count, 0, 0);
}

extern VKAPI_ATTR VkBool32 VKAPI_CALL
rend_vk_debug_func(VkDebugUtilsMessageSeverityFlagBitsEXT message_severity, VkDebugUtilsMessageTypeFlagsEXT message_types, const VkDebugUtilsMessengerCallbackDataEXT *callback_data, void *user_data)
{
    switch (message_severity) {
        default:
        case VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT:
            PERROR(callback_data->pMessage);
            break;
        case VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT:
            PWARN(callback_data->pMessage);
            break;
        case VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT:
            PINFO(callback_data->pMessage);
            break;
        case VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT:
            PTRACE(callback_data->pMessage);
            break;
    }
    return VK_FALSE;
}



static void
rend_vk_pipeline_destroy(RendVkPipeline *pipeline)
{
    VkDevice dev = vk_device.logical_device;

    if (pipeline->handle != VK_NULL_HANDLE) {
        vkDestroyPipeline(dev, pipeline->handle, vk_allocator);
    }

    if (pipeline->layout != VK_NULL_HANDLE) {
        vkDestroyPipelineLayout(dev, pipeline->layout, vk_allocator);
    }
}

static void
rend_vk_swapchain_create(RendVk14Context *ctx, RendVkSwapchain *swapchain)
{
    VkSurfaceCapabilitiesKHR surface_caps;
    vkGetPhysicalDeviceSurfaceCapabilitiesKHR(vk_device.physical_device, ctx->surface, &surface_caps);
    uint32_t width = surface_caps.currentExtent.width;
    uint32_t height = surface_caps.currentExtent.height;

    VkExtent2D swapchain_extent = {width, height};

    ctx->max_frames_in_flight = REND_MIN_FRAMES_IN_FLIGHT;

    if (surface_caps.minImageCount > ctx->max_frames_in_flight) {
        ctx->max_frames_in_flight = surface_caps.minImageCount;

    }

    if (surface_caps.maxImageCount < ctx->max_frames_in_flight) {
        ctx->max_frames_in_flight = surface_caps.maxImageCount;
    }

    bool found = false;
    for (uint32_t i = 0; i < vk_device.swapchain_support.format_count; i++) {
        VkSurfaceFormatKHR format = vk_device.swapchain_support.format[i];

        /* preferred format */
        if (format.format == VK_FORMAT_B8G8R8A8_UNORM &&
                format.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) {
            swapchain->format = format;
            found = true;
            break;
        }
    }

    /* default format */
    if (!found) {
        swapchain->format = vk_device.swapchain_support.format[0];
    }

    /* NOTE: mailbox is probably the best for most applications
     * but I may want the ability to pick a different mode in
     * very niche circumstances.
     *
     * We also may want immediate mode if we want to disable VSYNC.
     */

    /* default present mode */
    VkPresentModeKHR present_mode = VK_PRESENT_MODE_FIFO_KHR;
    for (uint32_t i = 0; i < vk_device.swapchain_support.present_mode_count; i++) {
        VkPresentModeKHR pres = vk_device.swapchain_support.present_modes[i];
        /* preferred format is mailbox */
        if (ctx->vsync) {
            if (pres == VK_PRESENT_MODE_MAILBOX_KHR) {
                present_mode = pres;
                break;
            }
        } else {
            if (pres == VK_PRESENT_MODE_IMMEDIATE_KHR) {
                present_mode = pres;
                break;
            }
        }
    }

#ifdef REND_DEBUG
    static const char* present_mode_names[] = {
        [VK_PRESENT_MODE_IMMEDIATE_KHR] = "IMMEDIATE",
        [VK_PRESENT_MODE_MAILBOX_KHR] = "MAILBOX",
        [VK_PRESENT_MODE_FIFO_KHR] = "FIFO",
        [VK_PRESENT_MODE_FIFO_RELAXED_KHR] = "FIFO_RELAXED"
    };
    PDEBUG("Present mode %s was chosen!", present_mode_names[present_mode]);
#endif

    VkExtent2D min = surface_caps.minImageExtent;
    VkExtent2D max = surface_caps.maxImageExtent;
    swapchain_extent.width = (swapchain_extent.width < min.width) ? min.width : swapchain_extent.width;
    swapchain_extent.width = (swapchain_extent.width > max.width) ? max.width : swapchain_extent.width;
    swapchain_extent.height = (swapchain_extent.height < min.height) ? min.height : swapchain_extent.height;
    swapchain_extent.height = (swapchain_extent.height > max.height) ? max.height : swapchain_extent.height;

    uint32_t img_count = surface_caps.minImageCount + 1;
    if (surface_caps.maxImageCount > 0 && img_count > surface_caps.maxImageCount) {
        img_count = surface_caps.maxImageCount;
    }

    VkSwapchainCreateInfoKHR swapchain_create_info = { VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR};
    swapchain_create_info.surface = ctx->surface;
    swapchain_create_info.minImageCount = img_count;
    swapchain_create_info.imageFormat = swapchain->format.format;
    swapchain_create_info.imageColorSpace = swapchain->format.colorSpace;
    swapchain_create_info.imageExtent = swapchain_extent;
    swapchain_create_info.imageArrayLayers = 1;
    swapchain_create_info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;

    /* index sharing */
    if (vk_device.graphics_family_index != vk_device.present_family_index) {
        uint32_t queueFamilyIndices[] = {vk_device.graphics_family_index, vk_device.present_family_index};
        swapchain_create_info.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
        swapchain_create_info.queueFamilyIndexCount = 2;
        swapchain_create_info.pQueueFamilyIndices = queueFamilyIndices;
    } else {
        swapchain_create_info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
        swapchain_create_info.queueFamilyIndexCount = 0;
        swapchain_create_info.pQueueFamilyIndices = 0;
    }

    swapchain_create_info.preTransform = surface_caps.currentTransform;
    swapchain_create_info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
    swapchain_create_info.presentMode = present_mode;
    swapchain_create_info.clipped = VK_TRUE;
    swapchain_create_info.oldSwapchain = 0;

    if (vkCreateSwapchainKHR(vk_device.logical_device, &swapchain_create_info, vk_allocator, &swapchain->handle) != VK_SUCCESS) {
        REND__CRASH("Swapchain creation failed, you are probably trying to create two renderers for the same surface!");
    }

    swapchain->image_count = 0;
    CHECK_VK_RESULT(vkGetSwapchainImagesKHR(vk_device.logical_device, swapchain->handle, &swapchain->image_count, 0));

    if (!swapchain->images) {
        swapchain->images = rmalloc(swapchain->image_count * sizeof *swapchain->images);
    }
    if (!swapchain->views) {
        swapchain->views = rmalloc(swapchain->image_count * sizeof *swapchain->views);
    }

    CHECK_VK_RESULT( vkGetSwapchainImagesKHR(vk_device.logical_device, swapchain->handle, &swapchain->image_count, swapchain->images));

    for (uint32_t i = 0; i < swapchain->image_count; i++) {

        VkImageViewCreateInfo view_info = { VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO};
        view_info.image = swapchain->images[i];
        view_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
        view_info.format = swapchain->format.format;
        view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
        view_info.subresourceRange.baseMipLevel = 0;
        view_info.subresourceRange.levelCount = 1;
        view_info.subresourceRange.baseArrayLayer = 0;
        view_info.subresourceRange.layerCount = 1;

        CHECK_VK_RESULT(vkCreateImageView(vk_device.logical_device, &view_info, vk_allocator, &swapchain->views[i]));
    }

    /* depth resources */
    if (!rend_vk_device_detect_depth_format(&vk_device)) {
        vk_device.depth_format = VK_FORMAT_UNDEFINED;
        PFATAL("Failed to find a supported depth buffer format!");
    }

    swapchain->depth_attachment = rend_vk_image_create(
            vk_device.logical_device,
            VK_IMAGE_TYPE_2D,
            swapchain_extent.width, swapchain_extent.height,
            vk_device.depth_format,
            VK_IMAGE_TILING_OPTIMAL,
            VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
            VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
            1, // depth
            1, // mip level
            1, // layers
            VK_SAMPLE_COUNT_1_BIT,
            VK_SHARING_MODE_EXCLUSIVE
            );

    uint32_t mem_type = rend_vk_image_required_memory_type(&swapchain->depth_attachment);
    uint32_t depth_index = rend_vk_get_heap_index(mem_type, vk_device.device_index);

    assert(ctx);
    RendMemory depth_mem = rend_vk_arena_alloc(&ctx->arena_persistent, swapchain->depth_attachment.requirements.size, depth_index);

    rend_vk_image_bind_memory(&swapchain->depth_attachment, &depth_mem);

    rend_vk_image_view_create(
            &swapchain->depth_attachment, 
            VK_IMAGE_VIEW_TYPE_2D, 
            VK_IMAGE_ASPECT_DEPTH_BIT
            );

    swapchain->extent = swapchain_extent;

}

static void
rend_vk_swapchain_destroy(RendVk14Context *ctx, RendVkSwapchain *swapchain)
{
    if (!swapchain || swapchain->handle == VK_NULL_HANDLE) return;
    assert(vk_device.logical_device);

    rend_vk_image_destroy(&swapchain->depth_attachment);

    if (swapchain->views) {
        for (uint32_t i = 0; i < swapchain->image_count; i++) {
            vkDestroyImageView(vk_device.logical_device, swapchain->views[i], vk_allocator);
        }
        rfree(swapchain->views);
        swapchain->views = 0;
    }

    if (swapchain->images) {
        rfree(swapchain->images);
        swapchain->images = 0;
    }

    swapchain->image_count = 0;
    vkDestroySwapchainKHR(vk_device.logical_device, swapchain->handle, vk_allocator);
    swapchain->handle = VK_NULL_HANDLE;
}

static VkShaderModule
rend_vk_shader_module_create(const void *data, size_t size)
{

    VkShaderModuleCreateInfo create_info = { VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO};
    create_info.codeSize = size;
    create_info.pCode = (const uint32_t *)data;

    VkShaderModule module;
    VkResult res = vkCreateShaderModule(vk_device.logical_device, &create_info, vk_allocator, &module);

    if (res != VK_SUCCESS) {
        PWARN("Failed to create shader module for %p", data);
        return VK_NULL_HANDLE;
    }
    
    return module;
}

static uint32_t
rend_vk_get_heap_index(uint32_t memory_type_bits, uint32_t preferred_index)
{
    if (memory_type_bits & (1u << preferred_index)) {
        return preferred_index;
    }

    for (uint32_t i = 0; i < 32; i++) {
        if (memory_type_bits & (1u << i)) {
            return i;
        }
    }

    return UINT32_MAX;
}